01-17-2023, 04:35 PM
(01-17-2023, 12:30 PM)Leo Ki Wrote:(01-16-2023, 01:13 PM)JosephCow Wrote: It really needs to be like you're painting a scene inside the object, that is warped, but then also taking a step back and seeing the object as a solid form that you can sculpt with the different values reflected in it.
I like the way you approach it. Most surfaces are more or less reflective in a more or less blurry manner. A human face is a super complicated shape and we simplify the highlights and shadows on it, but come to think of it, it's a highly distorted, horribly blurry mirror for the surrounding direct, diffuse and reflected lights and all the colors of them. Plus the skin adds its own color to the mix, way more than metal does, even diffuses it internally, making for some intricate mess.
Yeah it is. Basically the same map of highlights and reflected environment is on every object. But only the highlights are really noticeable since your skin isn't polished. I don't really think about it that much, and just think like this is matte therefore I paint it like this, and this is mirror, therefore I paint it like that. But technically yeah it's all just on a big spectrum.