01-25-2023, 02:56 PM
I don't recommend removing outline for the magic sigil it create a more satisfying design in my opinion without one and it avoid a sense of flatness or confusion as to what going on(it look more like light than a solid that way)
Concerning the staff if it was link to the magic process it would create some harmony between the action and the character and the item and to justify the staff maybe it could be like beaming an halographic effect coming out of a magic focus(a stone or whatever)imbedded in the staf right now he is not holding a book maybe that could also be added or maybe he a very advance practionier since he as memorize the spell. He also doesn't seem to be saying a incantation outloud so maybe it could be emanating from a psyhic ablity(perhaps a third eye spell). Try to think as why he doing the spell and how. Why in the air rather than writting it in a book for example.It alot of questioning in a complex scene and sometime there isn't much thought as to why thing are here beyond the it to occupy the space i personally think the more you can think during the drawing the more harmony you can create.For example why are some scroll on the floor why are they on the floor than you get a question that pop out of answering for example why is there no scroll rack anywhere... this help make sense and even add to the scene.We should not be afraid to ask wereself question when we can affford to but i understand it not always constructive to be in this mindset and it not as intuitive as let make what make sense also there time were we just want to render and stop thinking so much and it very brain heavy to ask question that you have to come up with answers you are coming up for the first time.It new brain connection forming.I think personally i would advise for more moment of reflection early on than later on.Delaying gratification make for better design i would say.
For the mage armor try to think more of the volume it very flat looking on those side belt wrapping around the torso.
Concerning the staff if it was link to the magic process it would create some harmony between the action and the character and the item and to justify the staff maybe it could be like beaming an halographic effect coming out of a magic focus(a stone or whatever)imbedded in the staf right now he is not holding a book maybe that could also be added or maybe he a very advance practionier since he as memorize the spell. He also doesn't seem to be saying a incantation outloud so maybe it could be emanating from a psyhic ablity(perhaps a third eye spell). Try to think as why he doing the spell and how. Why in the air rather than writting it in a book for example.It alot of questioning in a complex scene and sometime there isn't much thought as to why thing are here beyond the it to occupy the space i personally think the more you can think during the drawing the more harmony you can create.For example why are some scroll on the floor why are they on the floor than you get a question that pop out of answering for example why is there no scroll rack anywhere... this help make sense and even add to the scene.We should not be afraid to ask wereself question when we can affford to but i understand it not always constructive to be in this mindset and it not as intuitive as let make what make sense also there time were we just want to render and stop thinking so much and it very brain heavy to ask question that you have to come up with answers you are coming up for the first time.It new brain connection forming.I think personally i would advise for more moment of reflection early on than later on.Delaying gratification make for better design i would say.
For the mage armor try to think more of the volume it very flat looking on those side belt wrapping around the torso.