01-27-2023, 06:23 PM
Waw some great texture work in here i think the desk could use a bit of maybe photobashing perhaps if you feel that would work for you and hey if the result is great... and you save time it kindacrazy not to do it don't you think?Not saying this to cut corner but it could be great during the thumnail phase for example.The client is king we don't do art for always for wereselve but we also have to sometime try to be creative when we fall behind meaning if you got any deadline consider a bit of photobashing can certainly come in handy.Aslong as you match the level of detail and style it something to consider.
Also when you have texture try to create area of texture and alternate with a area of rest(less detail).For example the wall and the desk are very similar and in term of ''noise'' to move the eye and create interest in flow one of those two element would probably benefit from a little bit more texture also by making texture in the wall for example in object that goes back depth you can create a sense of deep also throught the use of the texture by reducing the scale of the noise as it goes back and more ''out of focus''
I gotta say i had doubt with the direction of this one but you pull this one in the end.One thing i feel is that i would recommend you to do is break up a bit your shape meaning don't do square what do i mean by square don't do furniture with 90 angle corner try to give somewhat of a bevel to your surface to avoid the boxy look also the desk side still look flat even in the final you need to remember to put the occulsion shadow where plane meet.In the big version it still look unfinish but at a smaller scale it might pass just something to remember .
One question what that thing by the side of the book on the table the ornate object?How does it strand like that?
Also when you have texture try to create area of texture and alternate with a area of rest(less detail).For example the wall and the desk are very similar and in term of ''noise'' to move the eye and create interest in flow one of those two element would probably benefit from a little bit more texture also by making texture in the wall for example in object that goes back depth you can create a sense of deep also throught the use of the texture by reducing the scale of the noise as it goes back and more ''out of focus''
I gotta say i had doubt with the direction of this one but you pull this one in the end.One thing i feel is that i would recommend you to do is break up a bit your shape meaning don't do square what do i mean by square don't do furniture with 90 angle corner try to give somewhat of a bevel to your surface to avoid the boxy look also the desk side still look flat even in the final you need to remember to put the occulsion shadow where plane meet.In the big version it still look unfinish but at a smaller scale it might pass just something to remember .
One question what that thing by the side of the book on the table the ornate object?How does it strand like that?