02-04-2023, 02:25 AM
So anyways after a not so confident thumbnail phase i decided to commit to the most interesting design but i told myseld that would come up but an other exercise where i would use the same silhouette and try to break up the form differently this way if sometime the initial sketch don't seem sucessful i can take an other jab at it and still try to think that sometime interest doesn't necessary shine in the silhouette but also in the detail and shape division.Of course in video game silhouette are very important specially the smaller a character is.For example hero would have more complex silhouette than a none hero character to differentiate them.But let say if it a weapon in a selection menu it might not be necessarly represented as an image object in the case of a rpg for example which mean the silhouette doesn't always play that much of a role in the gameplay.But in this case the silhouette would need to be different enought not to be confuse with other object as not to create confusion.
Anyways it just to say that it can be tricky to commit sometime and that you don't know when you don't know and you just get a bad feeling and it hurt you ability to take decision but that the important is to keep drawing and making error and to learn.
So which one do you think was the most sucessful out of those 6 let me know and i can't wait try to play with color palette next.I also want to move to some costume design but also continue with more props and weapon design once this project get past it usefulness.
Anyways it just to say that it can be tricky to commit sometime and that you don't know when you don't know and you just get a bad feeling and it hurt you ability to take decision but that the important is to keep drawing and making error and to learn.
So which one do you think was the most sucessful out of those 6 let me know and i can't wait try to play with color palette next.I also want to move to some costume design but also continue with more props and weapon design once this project get past it usefulness.