06-19-2023, 02:27 AM
(06-18-2023, 07:51 AM)Lege1 Wrote: @Darktiste thanks so much on the crit and good points made. Here is an update on the image and your thoughts on it are welcomed. Thanks again!
Hi lege1 it me again have you heard of weight distribution or ''balance'' as a gesture concept?It how the different part of the body distribute the weight it a important concept if you want to make someone who on uneven surface look solid on it feet.I am far from being a master at those concept but feet orientation and foreshortning are some of the thing that can affect balance for example also the more a body part goes away from the rest of the body the more the rest of the body as to account for in it position in relation to that weight
The problem with speeding through a finish is that the perspective arrangement and proportion relationship between the element within a scene can suffer.Also you gotta factor in how busy the scene is which will determine in part how much rendering will be necessary for the final product.City are a nightmare for cast shadow so a trick for that is to set up a mock city in a 3d software there alot of free model you can get and import there and it can help plan a scene and the great thing of it all is you can even place a light source in the scene and get an idea of where the cast shadow fall.Obviously i am not saying you have to and i probably expect you not to be to familiar with 3d but it something to consider experimenting with but i really strongly encourage you to work on those fundamental such as composition being one that is hard to grasp but make a big difference in term of storytelling and visual clarity.Good thing is that you are already doing thumbnail which suggest you don't only explore one composition.
As for how to save a bit of time in your drawing in the long term you should build some confidence in your mark making the line you do show a leak of understanding of the form you which to express.Sure there a time for messy drawing but do you really need to go over line 5 time just to make a straight line?Not being overly precious with the line is also not gonna help so finding a in between is a compromise you should work toward.
I did a small POV more in the veins of clarifying and correction some issue i think a cityscape might be to advance compositionally speak yet it create alot of noise in the background and take away from the character.So what i tried to do is a play on the idea of nature against civilisation cutting away the number of skyscrapper for time sake and tried to suggest the volcano that seem less taken care of in your work i also remove the flamethrower as it was going to get remplace instead by a larger volcano explosion which i think work great with the commanding posture he seem to assume.
Anyways here just some of my thought and suggestion