08-13-2023, 01:52 PM
So after playing around with some Ai a little more i am back to my 3 project i left on stand by but i think for here my pipeline is pretty much becoming at a point where it streamline which is something nice because i should reduce what i often suffer from which is mid project boredom and the blank page syndrome where one project can drag on and when it time to get back to being creative my brain as been operating in such a automatic way for so long that when it time to think about new idea it become like there just to many opinion and it can make me feel frustrated to have to pick something to draw in specific if i don't feel inspired that day so i have made up what i would call a idea pipeline where basically i generate a list of idea but turn it into a game of surprise as if i am playing a game where i generate a explosion of idea i would call it like that. Basically i pick some random word form a list i generate before on the spot or before hand i use a dice and each number represent an idea from the list.So basically i like to challenge myself with random what if?Type of game
It a bit more complex then that really but i am not gonna enter into to much detail... since i got other thing to say and this already alot more than i anticipated i would wrote.
So anyways i am updating the upgradeable weapon serie i am working on the tier 2 weapon and done 6 more silhouette and i have made a mix of n.2 and n.4 for my tier 1 weapon.
So let me know which silhouette pair the best with the feel and look of the previous design
Will i wait for reply i will go work on the second project the hourglass project
If you have any critic or suggestion or comment please don't hesitate.Cya soon
Here a few of the general note i had for this project (previously posted in earlier post)
Theme
Elve
Color palette:
Tier 1 Green,
Tier 2 Purple,Brown,Red
Shape:Oval,Spiral,Cresent
Accent:Vine like,leaf like
Keyword:Flowing,elegant,Biologic & Mineral,Bark,scale,Fur,Moss
Tribal
Color palette:Earthy tone
Shape:Organic,uneven
Accent: Bone, Feather, Tattoo, Tribal Paint, Ornament stone, Leather, No metal, Scale, Wood, Sewed,Ragged
Undead
Color palette:
Tier 1 Bone
Tier 2 Earthy tone
Shape:Symetric spike,Rib like,Tombstone
Accent:Broken,Bandage,Cross,
Level 1
Material:Broken Bone,Rotting Wood,Weak Vine,Stone,Ragged Leather,Raw Wood
Ornement:Fur,Bone,Tribal paint small
Influence/Proportion priority priority: Tribal(58%),Undead(28%),Elve(13%)
Level 2
Material:Bone,Wood,Barbed Vine,Rusted Metal,Leather,Raw Wood
Ornement:Fur,Bone,Polish gem,Uncommon feather,Ingraving Medium
Influence/Proportion priority:Tribal(33%),Undead(33%),Elve(33%)
Level 3
Material:Bone,Petrified Crystal wood,Poisonous Wine,Stone,Ingrave Leather,Mythril(metal)
Ornement:Superiorcut gemstone,Magic Ingraving Large
Influence/Proportion priority: Elve(58%)Tribal(28%),Undead(13%),
It a bit more complex then that really but i am not gonna enter into to much detail... since i got other thing to say and this already alot more than i anticipated i would wrote.
So anyways i am updating the upgradeable weapon serie i am working on the tier 2 weapon and done 6 more silhouette and i have made a mix of n.2 and n.4 for my tier 1 weapon.
So let me know which silhouette pair the best with the feel and look of the previous design
Will i wait for reply i will go work on the second project the hourglass project
If you have any critic or suggestion or comment please don't hesitate.Cya soon
Here a few of the general note i had for this project (previously posted in earlier post)
Theme
Elve
Color palette:
Tier 1 Green,
Tier 2 Purple,Brown,Red
Shape:Oval,Spiral,Cresent
Accent:Vine like,leaf like
Keyword:Flowing,elegant,Biologic & Mineral,Bark,scale,Fur,Moss
Tribal
Color palette:Earthy tone
Shape:Organic,uneven
Accent: Bone, Feather, Tattoo, Tribal Paint, Ornament stone, Leather, No metal, Scale, Wood, Sewed,Ragged
Undead
Color palette:
Tier 1 Bone
Tier 2 Earthy tone
Shape:Symetric spike,Rib like,Tombstone
Accent:Broken,Bandage,Cross,
Level 1
Material:Broken Bone,Rotting Wood,Weak Vine,Stone,Ragged Leather,Raw Wood
Ornement:Fur,Bone,Tribal paint small
Influence/Proportion priority priority: Tribal(58%),Undead(28%),Elve(13%)
Level 2
Material:Bone,Wood,Barbed Vine,Rusted Metal,Leather,Raw Wood
Ornement:Fur,Bone,Polish gem,Uncommon feather,Ingraving Medium
Influence/Proportion priority:Tribal(33%),Undead(33%),Elve(33%)
Level 3
Material:Bone,Petrified Crystal wood,Poisonous Wine,Stone,Ingrave Leather,Mythril(metal)
Ornement:Superiorcut gemstone,Magic Ingraving Large
Influence/Proportion priority: Elve(58%)Tribal(28%),Undead(13%),