11-17-2023, 02:21 AM
(11-16-2023, 11:45 AM)JosephCow Wrote: niiice we love to see a three quarter view. I think the materials could read better with just having them react to the light a little more naturally. A metal disk with facets wouldn't be shaded soft like a cookie, it would have hard reflections on each face. Similarly the glass would have a hard specular reflecting the light source. the way you've shaded it makes it seem like rough glass, or frosted glass. The harder the reflections on objects, the shinier they look. Even in stylized work, that's just how it works.
It seem that sometime i hit or miss those metallic texture i remember you commenting my cauldron a while back.I think i will have to up the number of metallic object to get better result more often and maybe i am painting to zoom in and loose the bigger picture .The problem is that some metal do have that soft gradient but it case specific and it a question of practice and observing material under different condition that really help you nail it more then miss.
As you can see i have done a few stylize attempt a metallic surface.(Those are some of the most sucessful one aswell of a few one i struggle with)
My observation is that it much easier to make something look metallic when it shiny but when it dull you really need to kick up amount of detail in the texture.Scratch and bumb etc...