12-18-2023, 07:16 AM
The stone angel's lighting on the rocks doesn't quite match the overall lighting. On your figure, the light source is a small one with hard edged shadows, like the sun, and it is coming from the right top of the figure, more to the side than to the front because most of the left side is in shadow. But on the rocks, it looks like the light source is coming from from the front and above instead to the side and above. Also, with specular highlights, there are two things to consider: 1) The plane that faces the light source more directly will be brighter. This is the most common for all materials regardless of smoothness. 2) On very smooth surfaces, light will reflect more prominently than matte surfaces, and there will be an angle of incident where the photon rays from the light source will hit a surface and then bounce off and then hit your eyes, like how a billiard ball will bounce off something depending on the relative angle.
So what that means in this context, is on each piece of rock, any plane that will create a bounce angle for the sun's rays to bounce to your eyes like shooting a billiard ball from the sun, hitting that plane, and then bounced right to between your eyes, will have really bright highlight.
The movie screenshot studies look good. Def do a shit ton of them and really pay attention to their composition, perspective, lighting, colors, surface materials, etc. One tip I have is to keep in mind lighting in movies, TV shows, video games, and most professional photography are not "natural," as there's almost always some kind of lighting modifiers used in scenes that can use them, such as reflectors, snoots, scrims, colored gels, etc. Even a simple shot of two characters walking down the street and having a conversation would be filmed with a lighting assistant just outside the frame carrying a big reflector and following the actors to bounce light into the shadows on their faces so the shadows aren't too dark. When you analyze lighting done by professionals, always ask yourself how they achieved that look because most of the time it's not natural.
This also brings up another important point, and that is how useful it is to artists to know photography. Not only will it help you understand lighting and composition better, it'll also allow you to shoot high-quality references for your work that will elevate your work to the next level.
The latest drawing looks good, but I'm wondering where her thumb is.
So what that means in this context, is on each piece of rock, any plane that will create a bounce angle for the sun's rays to bounce to your eyes like shooting a billiard ball from the sun, hitting that plane, and then bounced right to between your eyes, will have really bright highlight.
The movie screenshot studies look good. Def do a shit ton of them and really pay attention to their composition, perspective, lighting, colors, surface materials, etc. One tip I have is to keep in mind lighting in movies, TV shows, video games, and most professional photography are not "natural," as there's almost always some kind of lighting modifiers used in scenes that can use them, such as reflectors, snoots, scrims, colored gels, etc. Even a simple shot of two characters walking down the street and having a conversation would be filmed with a lighting assistant just outside the frame carrying a big reflector and following the actors to bounce light into the shadows on their faces so the shadows aren't too dark. When you analyze lighting done by professionals, always ask yourself how they achieved that look because most of the time it's not natural.
This also brings up another important point, and that is how useful it is to artists to know photography. Not only will it help you understand lighting and composition better, it'll also allow you to shoot high-quality references for your work that will elevate your work to the next level.
The latest drawing looks good, but I'm wondering where her thumb is.