Environment Challenge #4 WIP - (Un)natural Power Extraction!
#7
(03-23-2024, 09:49 AM)JosephCow Wrote: Here's some thumbnails of mine. I think the first one makes the most sense. I was thinking it's like a enormous shaft in the earth that naturally creates a draft, harnessed by a huge turbine.

2nd idea is a boiler in gorge like where a river used to be but has now dried up. So it would be using the power of the current when it was once underwater.

THe third one was supposed to be like steam generators on little islands in the water, some how it just visually looks confused so idk about that one.

When i am doing concept i am always asking myself should i describe what my intent were it never seem to make sense to me to explain a design i think good art is ''leaving space to interpretation'' the only reason why i explain what i was trying to do i think is when i feel the design doesn't stand on it own yet it like nervous habit of mine i don't know for you.

I think if perfectly fine in the thumbnail stage to describe because it still open to change.What i don't like is when i explain what i was trying to do after finishing a piece it bother me because it make me question if i put enough though into the design if i need to explain what someone is looking at. But then i remember that even if we were to read the same word we have different perspective and intention can be sometime hard to graps.Also just describing what something is doesn't necessarily always include giving a context to why those design decision were made.

Design choose are more than mere aesthetical choose they fit inside a setting which define those aesthetical choose.

Here some note i took a while back that can serve as some kind of design checklist.If you feel like you are trying to justify what you are doing.
Atleast if you justify those thing to yourself perhaps the design will do the job on it own.

Here a few idea and key concept i have in mind in those note.


Readibly(Visually dominant in constrast to other object in the scene)Example the protagonist silhouette is more complex vs Minion have less complex silhouette

Strong Silhouette(use shape to contrast from other silouette not just in complexity but in curve and angle aswell as a more dominant use of shape language)

Color are carefully chosen if required and don't clash against one an other(No eye sore)(Can be look at for a long period)(Reforce the mood)(Color that say something not random)(Color that help establish dominiant vs none dominant)

Relatable(To the viewer)

Crafted for a specific audience

Give the viewer the illusion of 3 dimension to character, creature, object or space(The design must take something that is familiar to the targeted audience and put a twist on it)

It is relatable to human(Borrow from the real world)

Include pop culture references in a tasteful manner.

Utilize history & culture

Cool factor(Don't be boring)
Mood(Immersion and storytelling bonus point)
Color(Don't be an eye sore)
Dynamic gesture(Imply gravity and movement)

Creativity

Mix familiar surrounding

Introduce or Remove Technology(Create limitation this force you to narrow down your option)(This also add implied storytelling element)
Different life altering setting(Create a new flavor to a world

Play with scale to create interest or surprise the viewer(Caricaturist make a living doing this)

Mixing Opposite to create story and constrast.

Apply Reskin(Deconstruction what make something cool and apply it to something new)

Using pre existing design language whenever possible(Not only is it add a familiarity element it might be a requirement to be able to match that design language)

Entertainment before functionality

Use already existing design language to create new one(Borrowing)

My Sketchbook

Perfection is unmeasurable therefor it impossible to reach it.
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RE: Environment Challenge #4 WIP - (Un)natural Power Extraction! - by darktiste - 03-23-2024, 03:09 PM

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