Nooo.
#8
(03-25-2024, 07:16 AM)ohnooo Wrote: Problems I can see so far:

- Same poses that look stiff and unexpressive
- Designs often too unimaginative/generic
- Boring lighting, messy values
- Tendency to oversaturate?
- What even is perspective.
- Barely any environments, objects
- No thought-out, full illustrations


I think I'm lacking a lot of basics.

At the moment I would profit the most from learning proper Characterdesign as this would go hand in hand with what I'm trying to achieve in 3D.
However, the old dream of being able to pull off full illustrations some day is still strong and alive.
Either way,  getting out of the comfort zone will probably be the only way to improve
and I'm trying to figure out what topics and excercises would be most beneficial right now.

You've made some nice progress over the years, and you're doing the right things with your studies.

As for your problems, they are very common in artists roughly around the same phase as your current artistic development, and I've seen these same problems many times in the students I've taught. Here's a suggestion that will help you target your weaknesses and work towards leveling up in those areas:

The thing I'll suggest--and this is what I rarely see people talk about when it comes to artistic development as a visual artist doing narrative work--is to start developing as a storyteller. I think the reason why you almost never see this advice is because the vast majority of serious artists aren't also serious storytellers who actually write novels and screenplays and short stories. Yes, they might develop their own IPs and do concept art and illustration for their own projects, but a lot of it is quite shallow because it's all surface stuff without having a well-thought-out worldbuilding and dramatic structures that will stand up to scrutiny by any serious storyteller.

The reason why you're disappointed in a lot of the stuff you draw and paint and design, is because there is no compelling creative vision driving them. Imagine if you had a fictional world that you created, full of interesting characters and fascinating places, with an engrossing plot and profound themes, and emotionally resonant character developments and dynamic relationships. Imagine how inspired you'd be to create concept art and illustrations for it.

And because you have a compelling creative vision driving your work, you'll want to create dynamic perspectives to really convey the exciting action scenes, or atmospheric scenes conveyed by effective lighting and color palette to portray the emotions the characters feel in dramatic scenes of heartbreak, joy, and rage. And with interesting locations in the story that you can't wait to show off to an audience, you'll be motivated to portray them in your illustrations and concept art. If your original idea takes place in exotic fantasy worlds or in futuristic settings, you'll be motivated to do cool concept art for the characters, costumes, props, weapons, vehicles, environments, creatures, etc.

With this one single shift in mentality, you can address all of the problems you have in your current artistic development. The amount of progress you've made so far, you already have the technical proficiency, and what's lacking is the creative vision. So if you start to think like a storyteller or film director or game designer, those higher levels of creative decision will become the driving force behind your art and make your work a lot more interesting.
Reply


Messages In This Thread
Nooo. - by ohnooo - 02-27-2024, 07:24 AM
RE: Nooo. - by ohnooo - 03-17-2024, 01:37 AM
RE: Nooo. - by JosephCow - 03-19-2024, 05:13 AM
RE: Nooo. - by cgmythology - 03-23-2024, 12:58 PM
RE: Nooo. - by ohnooo - 03-25-2024, 07:16 AM
RE: Nooo. - by Lunatique - 04-10-2024, 05:17 AM
RE: Nooo. - by JosephCow - 03-25-2024, 12:28 PM
RE: Nooo. - by cgmythology - 03-29-2024, 12:04 PM
RE: Nooo. - by Dominicque - 04-12-2024, 06:04 AM

Forum Jump:


Users browsing this thread: 12 Guest(s)