05-05-2024, 10:26 AM
Critic on ''minimalic character''
To me it appear that you are cutting corner and other trick to avoid dealing with tricky anatomy or just to save time which is bad practice.
Sure you can foreshorten stuff to save time but not so much that you see like 10% of limb or an object a thing you want to aim for is like 30% atleast of the object visible.Foreshorten and hiding thing behind object create unecessary confusion that take away from the story.It also give a signature amateur look.
Critic on ''robot in space station''
Right now i would say if i was you i would try to learn more about how to get pleasing light the lightning is inconsistent and don't play into a strong design it look more like it being place there to fill the space which doesn't help drive the narrative.The light on the celling doesn't look like it casting any light and whatever light is on the floor look more like smoke than a light source i know it work in progress personally it a disservice to you to present half bake lightning atleast if you gave us some thumbnail we would be alot further in knowing if you made good design decision much earlier and wouldn't have to cast doubt as to where this is heading.
A problem with the piece is that there isn't anything that as a strong focal contrast there to many thing with equal importance in term of value.The only thing that really drive the eye is the level of detail being high on the character and low everywhere else and the color contrast with the red.
The wall look just a bit to empty.I suggest you to thinking of how you could separete that empty space with small medium and big shape something that is more then just lighting and air vent.How are those thing put together it does not make sense to have a wall made of one giant piece but sure you can say ''ALIEN'' but no i suggest you think about how thing are put together it make thing look more believable and it show you care about what you design.
Whatever is at the end of the tunnel is so small it hard to read i had to zoom in to see what it was so an idea would be to shorten the tunnel so we can see an appreciate a bit more what in the background and i think that monitor thing would make more sense if the tunnel was shorten and the exit was closer now it just sitting in what seem to be the middle of tunnel atleast for the viewer point of view.That would help give a clearer context to the story.
Overall i think you use to much of the backlighting and floor lighting it almost seem like you don't want to deal with cast shadow.I understand that interior space really are a pain when it come to casting shadow again it just show that you can't just slap something and hope it work you gotta plan and be cleaver about the choose you make.For example is it necessary to have the character in full? How can you frame the character so you can avoid that cast shadow?Those are some question that save time sure making the choose of not having to deal with cast shadow save time but it not always logical if it add to the story and the more you push away thing you find problematic to deal with the more you are a slave to those decision that if repeated become crippling and limiting.
To me it appear that you are cutting corner and other trick to avoid dealing with tricky anatomy or just to save time which is bad practice.
Sure you can foreshorten stuff to save time but not so much that you see like 10% of limb or an object a thing you want to aim for is like 30% atleast of the object visible.Foreshorten and hiding thing behind object create unecessary confusion that take away from the story.It also give a signature amateur look.
Critic on ''robot in space station''
Right now i would say if i was you i would try to learn more about how to get pleasing light the lightning is inconsistent and don't play into a strong design it look more like it being place there to fill the space which doesn't help drive the narrative.The light on the celling doesn't look like it casting any light and whatever light is on the floor look more like smoke than a light source i know it work in progress personally it a disservice to you to present half bake lightning atleast if you gave us some thumbnail we would be alot further in knowing if you made good design decision much earlier and wouldn't have to cast doubt as to where this is heading.
A problem with the piece is that there isn't anything that as a strong focal contrast there to many thing with equal importance in term of value.The only thing that really drive the eye is the level of detail being high on the character and low everywhere else and the color contrast with the red.
The wall look just a bit to empty.I suggest you to thinking of how you could separete that empty space with small medium and big shape something that is more then just lighting and air vent.How are those thing put together it does not make sense to have a wall made of one giant piece but sure you can say ''ALIEN'' but no i suggest you think about how thing are put together it make thing look more believable and it show you care about what you design.
Whatever is at the end of the tunnel is so small it hard to read i had to zoom in to see what it was so an idea would be to shorten the tunnel so we can see an appreciate a bit more what in the background and i think that monitor thing would make more sense if the tunnel was shorten and the exit was closer now it just sitting in what seem to be the middle of tunnel atleast for the viewer point of view.That would help give a clearer context to the story.
Overall i think you use to much of the backlighting and floor lighting it almost seem like you don't want to deal with cast shadow.I understand that interior space really are a pain when it come to casting shadow again it just show that you can't just slap something and hope it work you gotta plan and be cleaver about the choose you make.For example is it necessary to have the character in full? How can you frame the character so you can avoid that cast shadow?Those are some question that save time sure making the choose of not having to deal with cast shadow save time but it not always logical if it add to the story and the more you push away thing you find problematic to deal with the more you are a slave to those decision that if repeated become crippling and limiting.