05-26-2024, 01:10 AM
Just want to come and support by boy by saying your commitment to incorporate critism is examplary but might be damagable to your overall well being as it push you to commit to project longer then it might be healthy. I personally think you should move on. Playing around an image that as been push to a render stage is alot of work.
We have talk about this a will ago i am still convince there is more to be done during the thumbnailing stage that would avoid all the comment being cramp toward the end the thing is a project can go very well and thing go to the lineart phase without much problem and suddenly the color and value problem start to pill up.Thing would be solve at a much more flexible moment if only you would spend more time thumbnailling your value hierarchy testing different image scenario but i cant force you to try it you will probably eventually find out that you been negligent in that realm.The thing is you commit to putting all your idea into one image and that not necessarily going to be resulting in a strong image.But actually the thing i would suggest you do is to be able to come up with different rought image and then let those preliminary thumbnail inform you as to where to move on.Because what you tend to do is go to heavy toward the end of the project and i suspect that what hurt the visual hierachy because it easy to loose the visual hierachy toward the end when you want everything to feel like it as it place .
I still encourage you to take a slower approch to your project now that we have a bit more people beside me to make critic your project will get better because you get alot more feed back at a earlier stage without the need to wait unreasonable amount of time or have to work on multiple project to wait for feedback.
Maybe you dont like planning and love rendering that i can understand.Let me just say that delaying rendering is more brain heavy but it in my opinion give better result that why it important to understand how to be able to take a step back looking if thing are going in the right direction and delay gratification.
We have talk about this a will ago i am still convince there is more to be done during the thumbnailing stage that would avoid all the comment being cramp toward the end the thing is a project can go very well and thing go to the lineart phase without much problem and suddenly the color and value problem start to pill up.Thing would be solve at a much more flexible moment if only you would spend more time thumbnailling your value hierarchy testing different image scenario but i cant force you to try it you will probably eventually find out that you been negligent in that realm.The thing is you commit to putting all your idea into one image and that not necessarily going to be resulting in a strong image.But actually the thing i would suggest you do is to be able to come up with different rought image and then let those preliminary thumbnail inform you as to where to move on.Because what you tend to do is go to heavy toward the end of the project and i suspect that what hurt the visual hierachy because it easy to loose the visual hierachy toward the end when you want everything to feel like it as it place .
I still encourage you to take a slower approch to your project now that we have a bit more people beside me to make critic your project will get better because you get alot more feed back at a earlier stage without the need to wait unreasonable amount of time or have to work on multiple project to wait for feedback.
Maybe you dont like planning and love rendering that i can understand.Let me just say that delaying rendering is more brain heavy but it in my opinion give better result that why it important to understand how to be able to take a step back looking if thing are going in the right direction and delay gratification.