08-08-2024, 01:16 PM
I am gonna start sounding like a broken record but this piece would have benefited from thumbnailing specially in the gesture and if you really don't want to test more then one scenario you can always just do a quick mannequin. I feel like speeding up to a finish is gonna hurt more then it help did you use a reference for the pose?
The big issue of forum feedback is that it slow so i understand the problematic of asking for feedback at the early stage of a project when you want to get thing done. I think you need to be more balance between your study and the long project that give you time to to address your weak spot as well as get precious feedback at the early stage on the long form image that otherwise would rely heavily on reference to support the weaker fundamental. There different fundamental at different stage every problem won't happen only in the middle or at the end of a project that why feedback might be convenient to receive at the end but they are not always best receive at that time.It sure it hard to W.I.P because the intention isn't as clear and catching mistake by yourself at that stage is somewhat tricky because you need to have a refresh eye to be more critical of your work.
Now for the critic on the new piece.
I don't find some of the shape of the flame to be visually pleasing i think it better to have flowy shape with curve then with ''zigzag'' also i feel shape should remain elonged and not to thick.
The pose is not as strong as it can be even if the angle is dynamic. The background say WIP it very box and leaking in secondary and tertiary shape .
The texture of the ground is hard to read is it flat or bumpy? An other WIP area. Perhaps that the reason the gesture look so wobbly/unbalanced is due to the ground plane is not that well define. The left leg and the front foot should be turn toward us otherwise it like he not going toward us but running somewhere on were left and that mean the front leg is not supporting the weight as it shift from one leg to the other also the knee should align with the foot to support the weight no body run with the foot outward unless they are obese i think. He looking at us... so i assume he running toward us. There also a problem with the angle of the pelvis facing away from the foward direction i suspect and also the thickness of the torso would be wrong it feel to thick as it goes toward the back(not an issue if you change the direction of the torso)(but i suspect the idea was to avoid symmetry that why thing look this way) .
I suggest to put the skull that are on the right to be closer to is hand as to use the principle of the 4 corner of interest where you split the image into 9 quadrant. It would also help the composition which feel kind of empty toward the top right corner. You would also probably have more space to add pleasing flame in the space where the skull were before. You can always try it and save a back up version before you try it out in case you prefer the initial placement. I think as Zvarthav said it better if you avoid putting to much symmetry right now the skull on both side are at the same place in term of eye level by having the skull as i suggest you add more asymmetry but thing get even more balance visually because you get rid of the empty space that was in the right corner previously that would otherwise attract the eye where there not much to see. Empty space can attract the eye when the rest of the image is otherwise busy (contrast is also in detail level high vs low)
The big issue of forum feedback is that it slow so i understand the problematic of asking for feedback at the early stage of a project when you want to get thing done. I think you need to be more balance between your study and the long project that give you time to to address your weak spot as well as get precious feedback at the early stage on the long form image that otherwise would rely heavily on reference to support the weaker fundamental. There different fundamental at different stage every problem won't happen only in the middle or at the end of a project that why feedback might be convenient to receive at the end but they are not always best receive at that time.It sure it hard to W.I.P because the intention isn't as clear and catching mistake by yourself at that stage is somewhat tricky because you need to have a refresh eye to be more critical of your work.
Now for the critic on the new piece.
I don't find some of the shape of the flame to be visually pleasing i think it better to have flowy shape with curve then with ''zigzag'' also i feel shape should remain elonged and not to thick.
The pose is not as strong as it can be even if the angle is dynamic. The background say WIP it very box and leaking in secondary and tertiary shape .
The texture of the ground is hard to read is it flat or bumpy? An other WIP area. Perhaps that the reason the gesture look so wobbly/unbalanced is due to the ground plane is not that well define. The left leg and the front foot should be turn toward us otherwise it like he not going toward us but running somewhere on were left and that mean the front leg is not supporting the weight as it shift from one leg to the other also the knee should align with the foot to support the weight no body run with the foot outward unless they are obese i think. He looking at us... so i assume he running toward us. There also a problem with the angle of the pelvis facing away from the foward direction i suspect and also the thickness of the torso would be wrong it feel to thick as it goes toward the back(not an issue if you change the direction of the torso)(but i suspect the idea was to avoid symmetry that why thing look this way) .
I suggest to put the skull that are on the right to be closer to is hand as to use the principle of the 4 corner of interest where you split the image into 9 quadrant. It would also help the composition which feel kind of empty toward the top right corner. You would also probably have more space to add pleasing flame in the space where the skull were before. You can always try it and save a back up version before you try it out in case you prefer the initial placement. I think as Zvarthav said it better if you avoid putting to much symmetry right now the skull on both side are at the same place in term of eye level by having the skull as i suggest you add more asymmetry but thing get even more balance visually because you get rid of the empty space that was in the right corner previously that would otherwise attract the eye where there not much to see. Empty space can attract the eye when the rest of the image is otherwise busy (contrast is also in detail level high vs low)