08-30-2024, 10:40 PM
I think it a good effort but as you stated alot of light source add complexity to a scene so planning before hand is key and you are aware of that i just want to hammer that in.
I see you use some kind of 3d assist you can always use sketch up or blender to test the lighting of the scene. When you use multiple light source you can to reduce the light bounce count if you have a low end pc or set a bounce box to limit the calcul of the reflection to be limited to the area within the bound box by baking the light .But you need to update the result because it not real time lighting.
Also if you would model object with curve you probably would also want somewhat of a smooth curve and that add vertex count so making sure you make instance of object can be a good trick to reduce performance but it might not be necessary depending on the pc you have.If you have a low vertex count in a curve you will get a pretty angular curve and that start to make thing graphically different when light hit the surface.
The light could be either an instance or an array of a object but it need to be turn into a special material that emit light before anything. Anyway i don't want to annoy you with vocabulary i don't have any idea if you are familiar or not with.
I see you use some kind of 3d assist you can always use sketch up or blender to test the lighting of the scene. When you use multiple light source you can to reduce the light bounce count if you have a low end pc or set a bounce box to limit the calcul of the reflection to be limited to the area within the bound box by baking the light .But you need to update the result because it not real time lighting.
Also if you would model object with curve you probably would also want somewhat of a smooth curve and that add vertex count so making sure you make instance of object can be a good trick to reduce performance but it might not be necessary depending on the pc you have.If you have a low vertex count in a curve you will get a pretty angular curve and that start to make thing graphically different when light hit the surface.
The light could be either an instance or an array of a object but it need to be turn into a special material that emit light before anything. Anyway i don't want to annoy you with vocabulary i don't have any idea if you are familiar or not with.