10-05-2024, 12:13 AM
For the fairy piece where the blue light should not be casting light i would desatured the color there.The desaturated vs satured area is to help with contrast because if you put the same color all over you don't move the eye as much and without the saturation difference you get the same problem that you would have in a mono chromatic piece. In a monochromatic piece you basically move the eye by adjusting the saturation of that color or introducing a bit of a hue shift.
One other thing is that red coming in the shadow where is that colored lightcoming from? It feel like it should be a blueish green instead because of the grass and sky also the red of the sky is facing away from her so there is no real reason for that tone to be there unless there some mirror nearby
Also the wing feel abit like a costume would have been nice to add some transparency to them but i know it would prove challenging specially in such a complex scene anyways.Something you could probably add to the thing to study.
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For the cat women piece i think just finish the neck area by defining a bit more that collar bone on the left .I think losing the line art there as also lead you to losing the form once again.(Note i did nothing special in the POV of catwomen regarding the collar bone)
I just adjusted the balance of contrast and color and i added a grain filter to give it a more graphical quality and some diffuse light to the overall piece a bit like she posing for an old photo.(If you decide to go for her original skin tone i think you are bit to saturated i would sample some of the skin color of a picture of the women she model after will adjusting for the scene with the eye dropper or if you want and probably it better you should try to match the skin color by eye first and you use the eye dropper to see how close you came that way you are activate thinking about color no guessing you actually look for what color could be shatter into the skin tone .The skin is porous so it ''taint'' easily instead of reflect or stay the same.(Did a POV of that adjustment).It hard to determine if the sky is yellow at that time of the day since i don't see that yellow in the highlight of the costume texture so it hard to determine the correct color i am suppose to go for.
I see what you tried to do with the arm shadow casting on the chest but i think i would just simplify that shadow to merge with the rest so the face take the focus because otherwise you get a bright triangular spot that take attention away from the face. Personally i think if you want to show form just push the form no need to make complex shadow even if it a nice touch to have shadow cast on object sometime it ''better'' to merge shadow when you can get away with it.(image 3)
The lips are also to textured in my opinion a bit of smoothing there would not hurt.(image 3)
One trick with filter is to use a mask and to remove the effect with a soft brush until you get the desired outcome also adjusting the filter itself so you get close to a good midground will save you time instead of fighting against the filter.
The trick is to create a copy of the picture where the filter will be applied so that when you remove(erase with a soft brush that you ajust the opacity for soft or hard erase) from the copy of that picture (removing from the mask) you get the content of what in the old image to show up. This way you are working none destructively and get a better control of the effect with more marge of error.
One thing that i observe you do is that you consistently do not go and push the occlusion shadow where object meet this give so much of the form and reflection. So that why i added a version to show the difference with(image 3)and without(image 2)
Going for something other then black for catwomen costume that a bit of a weird choose not gonna lie that why i think going for a darker shade of that color would ultimately be a better choose.
One other thing is that red coming in the shadow where is that colored lightcoming from? It feel like it should be a blueish green instead because of the grass and sky also the red of the sky is facing away from her so there is no real reason for that tone to be there unless there some mirror nearby
Also the wing feel abit like a costume would have been nice to add some transparency to them but i know it would prove challenging specially in such a complex scene anyways.Something you could probably add to the thing to study.
----
For the cat women piece i think just finish the neck area by defining a bit more that collar bone on the left .I think losing the line art there as also lead you to losing the form once again.(Note i did nothing special in the POV of catwomen regarding the collar bone)
I just adjusted the balance of contrast and color and i added a grain filter to give it a more graphical quality and some diffuse light to the overall piece a bit like she posing for an old photo.(If you decide to go for her original skin tone i think you are bit to saturated i would sample some of the skin color of a picture of the women she model after will adjusting for the scene with the eye dropper or if you want and probably it better you should try to match the skin color by eye first and you use the eye dropper to see how close you came that way you are activate thinking about color no guessing you actually look for what color could be shatter into the skin tone .The skin is porous so it ''taint'' easily instead of reflect or stay the same.(Did a POV of that adjustment).It hard to determine if the sky is yellow at that time of the day since i don't see that yellow in the highlight of the costume texture so it hard to determine the correct color i am suppose to go for.
I see what you tried to do with the arm shadow casting on the chest but i think i would just simplify that shadow to merge with the rest so the face take the focus because otherwise you get a bright triangular spot that take attention away from the face. Personally i think if you want to show form just push the form no need to make complex shadow even if it a nice touch to have shadow cast on object sometime it ''better'' to merge shadow when you can get away with it.(image 3)
The lips are also to textured in my opinion a bit of smoothing there would not hurt.(image 3)
One trick with filter is to use a mask and to remove the effect with a soft brush until you get the desired outcome also adjusting the filter itself so you get close to a good midground will save you time instead of fighting against the filter.
The trick is to create a copy of the picture where the filter will be applied so that when you remove(erase with a soft brush that you ajust the opacity for soft or hard erase) from the copy of that picture (removing from the mask) you get the content of what in the old image to show up. This way you are working none destructively and get a better control of the effect with more marge of error.
One thing that i observe you do is that you consistently do not go and push the occlusion shadow where object meet this give so much of the form and reflection. So that why i added a version to show the difference with(image 3)and without(image 2)
Going for something other then black for catwomen costume that a bit of a weird choose not gonna lie that why i think going for a darker shade of that color would ultimately be a better choose.