Yesterday, 12:32 AM
There a few finishing touch for example the harness insert into the mouth of the horse (refer to the reference).There also a misaligned of the handle the blade in term of perspective the handle as a more aggressive axis will the blade is out of that axis also they are not align. I think you should spend a bit more time practicing symmetry and foreshorten. The handle is to long for a single hand sword and a leak of pommel meaning it will be easier for the sword to slip out of her grip.
This axis and perspective problem is common problem due to people wanting to show more ''of a side of an object than necessary'' (it thinking of the individual part to separately will constructing.
First establish the closest object in space as reference for the one behind it. Each object as an axis and a center so find it.
*Note i leave that detail in the POV as i wanted to POV to be short. You can fix this mistake with a transform perspective tool if you use photoshop the problem for me was that since i don't have your layers it also grab the background and generate less finish looking image which i feel distract from the other point i was making.
Your beyond 2d thinking you got to think of your sword having a orientation that a problem that also follow the mistake of not properly having the hand wrap around the object if you know the orientation of the ''cylinder'' you have axis of reference.
On an other note think of the strength of your highlight you can expect to have to get darker shadow just by how strong it is if everything was middles tone it would mean there is little to no light so ''no contrast'' .This also mean that in a way the ground could be a little more lite if you go for more realism. With all that in consideration i adjust the contrast to give more form where it logical. Also when the object overlap each other like the leg on the torso and the torso on the back leg i want to take take into account so that there is a gradient of light getting block creating a gradient that i adjusted according to the direction of the light source.
This axis and perspective problem is common problem due to people wanting to show more ''of a side of an object than necessary'' (it thinking of the individual part to separately will constructing.
First establish the closest object in space as reference for the one behind it. Each object as an axis and a center so find it.
*Note i leave that detail in the POV as i wanted to POV to be short. You can fix this mistake with a transform perspective tool if you use photoshop the problem for me was that since i don't have your layers it also grab the background and generate less finish looking image which i feel distract from the other point i was making.
Your beyond 2d thinking you got to think of your sword having a orientation that a problem that also follow the mistake of not properly having the hand wrap around the object if you know the orientation of the ''cylinder'' you have axis of reference.
On an other note think of the strength of your highlight you can expect to have to get darker shadow just by how strong it is if everything was middles tone it would mean there is little to no light so ''no contrast'' .This also mean that in a way the ground could be a little more lite if you go for more realism. With all that in consideration i adjust the contrast to give more form where it logical. Also when the object overlap each other like the leg on the torso and the torso on the back leg i want to take take into account so that there is a gradient of light getting block creating a gradient that i adjusted according to the direction of the light source.