Yesterday, 06:18 AM
To avoid a flatting effect avoid using a contour line on your object.
As painter say you must loose the line or how i like to translate you need to hide the preparatory lineart.
This is a specially difficult habit to kick off if you have been doing comic.
An other issue that result in flat looking image is when object are presented in a profile manner .Let take a cube as a example let say you place the cube very near the horizon line you end up having mostly only 2 side showing by making small spacial adjustment you can show more dimension of an object by trying to show ''more'' of an object meaning giving a more equal ''read'' to a larger amount of side of your object .To better understand why subject get flat i suggest studying orthographic character sheet or just look for other artist work that have that quality but done deliberately and having a ''analysis'' of what fundamental of art lead to those deliberate choose.
One thing i would say is even if you make 3d shape in the under drawing this won't result in 3d dimensional result because you still loose the underdrawings as as you draw over that layers if you draw digitally so the trick to keep the form is to have the underdrawings actually overlay with some transparency over the ''value'' layers. This way you always can check for the shape without loosing the shape. But you should know that by now unless you pick up the habit of drawing on a single layers.
For thing to read 3d you need to make good visual and inform decision such as understanding how to use light to get more volume or how gradient work around a form to name just those principle.
Here the course i suggest base on your previous message : Building Volume and Form by Anthony Jones
As painter say you must loose the line or how i like to translate you need to hide the preparatory lineart.
This is a specially difficult habit to kick off if you have been doing comic.
An other issue that result in flat looking image is when object are presented in a profile manner .Let take a cube as a example let say you place the cube very near the horizon line you end up having mostly only 2 side showing by making small spacial adjustment you can show more dimension of an object by trying to show ''more'' of an object meaning giving a more equal ''read'' to a larger amount of side of your object .To better understand why subject get flat i suggest studying orthographic character sheet or just look for other artist work that have that quality but done deliberately and having a ''analysis'' of what fundamental of art lead to those deliberate choose.
One thing i would say is even if you make 3d shape in the under drawing this won't result in 3d dimensional result because you still loose the underdrawings as as you draw over that layers if you draw digitally so the trick to keep the form is to have the underdrawings actually overlay with some transparency over the ''value'' layers. This way you always can check for the shape without loosing the shape. But you should know that by now unless you pick up the habit of drawing on a single layers.
For thing to read 3d you need to make good visual and inform decision such as understanding how to use light to get more volume or how gradient work around a form to name just those principle.
Here the course i suggest base on your previous message : Building Volume and Form by Anthony Jones




