01-24-2013, 03:55 PM
Thank you MrBeast, that's a nice explanation :)
Actually, I watched a gnomon about SSS recently. You summed up what Jeremy Vickery explained during 5 minutes :D
I can easily mess up with and going through hard time when I'm rendering a character.
Update:
1/ Gave some modifications to the chimera. More elongated to give it a Cheetah's body feel; also drew some muscles extension to enhance the movement.
It's a class weekly exercise, "gros chaton aquatique" just means "large aquatic kitty". I'm so inspired right now as you see :sleepy: ...
2/ I did my second zBrush (on 4r4) sculpt project, and I just figured out how to render elements. zBrush is so hard to handle :'( *
This is a synthesis of my 2 weeks myology class.
Next projects:
3D > Wall-E (on 3DS max 2013) with wire parameters and reaction managed.
Concept design > Weapons, ships, vehicles (4 renders in each categories) with the nicest presentation.
Actually, I watched a gnomon about SSS recently. You summed up what Jeremy Vickery explained during 5 minutes :D
I can easily mess up with and going through hard time when I'm rendering a character.
Update:
1/ Gave some modifications to the chimera. More elongated to give it a Cheetah's body feel; also drew some muscles extension to enhance the movement.
It's a class weekly exercise, "gros chaton aquatique" just means "large aquatic kitty". I'm so inspired right now as you see :sleepy: ...
2/ I did my second zBrush (on 4r4) sculpt project, and I just figured out how to render elements. zBrush is so hard to handle :'( *
This is a synthesis of my 2 weeks myology class.
Next projects:
3D > Wall-E (on 3DS max 2013) with wire parameters and reaction managed.
Concept design > Weapons, ships, vehicles (4 renders in each categories) with the nicest presentation.