03-16-2013, 06:53 AM
Hey man, you're really hammering on perspective, which isn't always the most fun thing to do. Well done and keep up the hard work. It will pay off. So I figure I owe you some crit on your TR piece since you did the same on mine :)
composition:
The composition works, nothing wrong with it per se but I feel that a lower viewpoint and maybe a slight angle to the log leading up to her being slightly off centre would have been a more dynamic choice.
As you're focused on perspective studies, don't forget to apply it to your work! Figures and rocks and the environment all should follow the same rule, and I think that you haven't quite nailed it wrt her figure and the midground rocks. Even the far mountains should be made to follow the perspective to reinforce it for us; they are pretty flat on.
Lara figure:
Our eye level (HL) is chest height according to the log, but her torso and upper half of legs appears flat on; while only the lower half of her legs appear below the HL. It seems like you were stuck somewhere between a distorted lens affect and a regular one point perspective. This may also account for the fact that her legs aren't in proportion to her upper half below the knee; they appear a bit too long. Pose wise it is dynamic and flows, but the slightly strange angle of her left leg (our right) throws this off a bit. From a purely practical point of view would she really be striking a model pose, while balancing on a precipitous log and trying to get ready to nock and shoot a bow at the same time? Seems very unlikely. Some of the creasing on her pants doesn't seem natural, the harsh straight diagonals leading up to her knee.
Lighting:
I think you haven't applied your source light to all the objects in your scene equally. The light is late afternoon, peach it seems, and rocks appear to be lit with a more blueish tint than I would expect. they are also lit from a higher angle than I would expect. On Lara herself the light is strong directionally on her face, but the rest of her doesn't get the same treatment. I had the same issue with mine too. How do you show direct lighting on the focal point when it's in front of the light source...you have to fake it, but fake it in a believable way...tough! Perhaps secondary sources are the answer..I don't know.
Forms:
I think you could pay more attention to rendering around forms to show volume. The forms of your rocks, most evident on the ones on the right, are very flat. The log is also quite flat in appearance. This goes for Lara too; her right arm (our left) for example. I love how you painted her other arm in all respects, that's the best part of the painting imo. Her hair is moving like a single block, which it wouldn't really. There should be some strands and you could use them to catch some highlights there as well to draw focus.
So yeah that's quite detailed, but hope it is useful. Good on you for chucking your hat in the pile...that's all we can do :)
composition:
The composition works, nothing wrong with it per se but I feel that a lower viewpoint and maybe a slight angle to the log leading up to her being slightly off centre would have been a more dynamic choice.
As you're focused on perspective studies, don't forget to apply it to your work! Figures and rocks and the environment all should follow the same rule, and I think that you haven't quite nailed it wrt her figure and the midground rocks. Even the far mountains should be made to follow the perspective to reinforce it for us; they are pretty flat on.
Lara figure:
Our eye level (HL) is chest height according to the log, but her torso and upper half of legs appears flat on; while only the lower half of her legs appear below the HL. It seems like you were stuck somewhere between a distorted lens affect and a regular one point perspective. This may also account for the fact that her legs aren't in proportion to her upper half below the knee; they appear a bit too long. Pose wise it is dynamic and flows, but the slightly strange angle of her left leg (our right) throws this off a bit. From a purely practical point of view would she really be striking a model pose, while balancing on a precipitous log and trying to get ready to nock and shoot a bow at the same time? Seems very unlikely. Some of the creasing on her pants doesn't seem natural, the harsh straight diagonals leading up to her knee.
Lighting:
I think you haven't applied your source light to all the objects in your scene equally. The light is late afternoon, peach it seems, and rocks appear to be lit with a more blueish tint than I would expect. they are also lit from a higher angle than I would expect. On Lara herself the light is strong directionally on her face, but the rest of her doesn't get the same treatment. I had the same issue with mine too. How do you show direct lighting on the focal point when it's in front of the light source...you have to fake it, but fake it in a believable way...tough! Perhaps secondary sources are the answer..I don't know.
Forms:
I think you could pay more attention to rendering around forms to show volume. The forms of your rocks, most evident on the ones on the right, are very flat. The log is also quite flat in appearance. This goes for Lara too; her right arm (our left) for example. I love how you painted her other arm in all respects, that's the best part of the painting imo. Her hair is moving like a single block, which it wouldn't really. There should be some strands and you could use them to catch some highlights there as well to draw focus.
So yeah that's quite detailed, but hope it is useful. Good on you for chucking your hat in the pile...that's all we can do :)