03-16-2013, 07:02 PM
Joe, Thanks man I appreciate it. I'll take that trade if you want. Seems to me it's quicker to employment making rad vehicles and perspective environments. I might be wrong I don't know, anyways Cheers!
Anzhou, thanks for the crits man, very good catches there. The foot I knew about for sure but ran out of time. Stupid me, and it was borderline fucketness. As for the bow tape and the straps. I painted the legs ones first, then came to the others much later. And when I did I was hoping to have them be different materials. One like that surgical sports type tape while the other was a fabric. But you are correct. And I can side with you. Also the right knee(bent) is the most forward. But if it's not obvious, I blew it, haha. Anyways, very goo comments and I appreciate you leaving them for me.
Lastly, Monkeybread. Awesome crit. I not only walked away with a bald faced truth to the stuff I seriously should have nailed, without excuse. Even though I'm going to share a few, not many because I seriously can't defend some of it. I also got a glimpse of what a crit looks like, Anzhou's was solid too so I got some nice lessons there. I wish to be able to reciprocate this. Anyways to the crit.
The lighting was an accident mostly, because I painted the landscape from a happy accident approach. Because I quite simply have no knowledge of them. I used no ref for it, just painted what I though worked. Initially I did trees in the foreground, then a river, then lastly a cliff. But before tall that it was snowing and colder, alot. Because I wanted that snow I saw in the trailer. But eventually, it was boring and dull and I wanted light, and so I painted some light and at times, better then others. And thanks for noticing the arm, despite som muddy colors hidden under abused texture brush it was my favorite part, after the face. The hair sucks, period. I simply need to study hair for like always, but first I need to study perspective. Then, oh it's a huge list.
The perspective was only in the log and the pick. The log was worse, but I fixed it about 3 hours before submission, everything south of the midground was done last. And because of poor decisions all along the way. But most importantly lack of planning. Which was my greatest lesson here. But regardless, I'm content with it. I think it's improvement. I have to I guess.
The model pose, actually is dramatic right, haha. Thats one of those gut things, that happened to be guided mostly by comfort level. Actually as I post today, I had considered some more interesting things, and a low cam also. Not shown here. But it just came down to knowing the entire image was a challenge enough to take on anatomy and foreshortening I knew I could not convey. But I get exactly what your saying, and hope one day to be able to pose better.
Finally, as to the rest of your very well observed comments, in regards to the forms, pants, anatomy, etc. The only answer I have is simply lack of knowledge and ability to translate from brain/eye to pen. I work on this always, so I hope it shows, sooner then later. But I'll take either. Anyways thanks again guys, very awesome crits and I appreciate them.
Here's my some stuff related to the TR piece, some sketches and some of what the hell I had to fix in the foreground. Water, holy shit. not a good thing to try and paint with studying it some, derp. Also, a screen cap study from today. Bourne Legacy, pretty good, I recommend it.
Anzhou, thanks for the crits man, very good catches there. The foot I knew about for sure but ran out of time. Stupid me, and it was borderline fucketness. As for the bow tape and the straps. I painted the legs ones first, then came to the others much later. And when I did I was hoping to have them be different materials. One like that surgical sports type tape while the other was a fabric. But you are correct. And I can side with you. Also the right knee(bent) is the most forward. But if it's not obvious, I blew it, haha. Anyways, very goo comments and I appreciate you leaving them for me.
Lastly, Monkeybread. Awesome crit. I not only walked away with a bald faced truth to the stuff I seriously should have nailed, without excuse. Even though I'm going to share a few, not many because I seriously can't defend some of it. I also got a glimpse of what a crit looks like, Anzhou's was solid too so I got some nice lessons there. I wish to be able to reciprocate this. Anyways to the crit.
The lighting was an accident mostly, because I painted the landscape from a happy accident approach. Because I quite simply have no knowledge of them. I used no ref for it, just painted what I though worked. Initially I did trees in the foreground, then a river, then lastly a cliff. But before tall that it was snowing and colder, alot. Because I wanted that snow I saw in the trailer. But eventually, it was boring and dull and I wanted light, and so I painted some light and at times, better then others. And thanks for noticing the arm, despite som muddy colors hidden under abused texture brush it was my favorite part, after the face. The hair sucks, period. I simply need to study hair for like always, but first I need to study perspective. Then, oh it's a huge list.
The perspective was only in the log and the pick. The log was worse, but I fixed it about 3 hours before submission, everything south of the midground was done last. And because of poor decisions all along the way. But most importantly lack of planning. Which was my greatest lesson here. But regardless, I'm content with it. I think it's improvement. I have to I guess.
The model pose, actually is dramatic right, haha. Thats one of those gut things, that happened to be guided mostly by comfort level. Actually as I post today, I had considered some more interesting things, and a low cam also. Not shown here. But it just came down to knowing the entire image was a challenge enough to take on anatomy and foreshortening I knew I could not convey. But I get exactly what your saying, and hope one day to be able to pose better.
Finally, as to the rest of your very well observed comments, in regards to the forms, pants, anatomy, etc. The only answer I have is simply lack of knowledge and ability to translate from brain/eye to pen. I work on this always, so I hope it shows, sooner then later. But I'll take either. Anyways thanks again guys, very awesome crits and I appreciate them.
Here's my some stuff related to the TR piece, some sketches and some of what the hell I had to fix in the foreground. Water, holy shit. not a good thing to try and paint with studying it some, derp. Also, a screen cap study from today. Bourne Legacy, pretty good, I recommend it.