04-04-2013, 02:08 AM
(04-03-2013, 06:48 PM)anzhou Wrote: hey man :) great to see you fleshing out your ideas, is 4 the back view of 2?
I like 3!
Maybe you could explore the silhouettes abit more? Exaggerate some shapes and the like?
I feel more exploration on the shapes of the knife hat would be cool too. Right now it looks like 3d glasses with feathered dart holders on the side to me. also the clothes, religious jewelry and tattoos could be explored for variations as well.
Just mah 2 cents.
The weapons weren't meant to be on the same level of quality as the character roughs. I'm waiting to do that for my second series of concepts, which consequently, are focused entirely on the tools and the weapons. Head gear, gauntlets, and knives are just notes and placeholders for the basic "wholeness" of the character, just enough to get across the general concept. The silhouettes were a basic way to demonstrate the motions of drawing knives from the gauntlets and the head gear.
But that's great idea: I wish I started creating the character using silhouettes; would have been a fun exercise and prove to be more efficient, seeing that they can be cranked out a bit faster while still giving information across. I was sticking very close to sickbrush's model of a character development process.
I planned on exploring his clothing and accessories once I actually settle down with a character design that best fits Saavi.
Seems we are on the same wavelength haha. Thanks man (Oh, and 4 is a design separate of 2, I was playing around with a sketch and decided to add it to the design roughs. I should have made it more clear, sorry about that)