03-11-2012, 10:45 AM
I think contests like chows and stuff are very helpful, the competitive nature is a great motivator. There is only one problem, it's a double edged sword. Competition can be a demotivator too. Last time I did team chow about a hundred signed up and about a dozen finished. Everybody says it's not about winning, but very few actually get through the intimidation of certain loss. So it's inevitable to lose steam, no matter how well these contest are run.
There were only two challenges I backed down from Zelda and Miyazaki. Because I couldn't see myself doing these titles the justice they deserved to be taken seriously. Frankly I was intimidated by the direct real world comparison. I wasn't afraid of losing the contest, I was afraid of losing credibility in my portfolio and losing two weeks in the process.
I think the contests for nonexisting or underdeveloped properties were popular because, we could grow our own concepts from the ground up. Tune up our design skills.
But please keep the bloodsports going. They have really made crimson daggers an invaluable institution. I really didn't know how to keep studies relevant until I sent in my first entry.
SUGGESTIONS:
Illustrate a scene from a book.
Design a team of characters.
Protagonist vs Antagonist
Historic Battle
There were only two challenges I backed down from Zelda and Miyazaki. Because I couldn't see myself doing these titles the justice they deserved to be taken seriously. Frankly I was intimidated by the direct real world comparison. I wasn't afraid of losing the contest, I was afraid of losing credibility in my portfolio and losing two weeks in the process.
I think the contests for nonexisting or underdeveloped properties were popular because, we could grow our own concepts from the ground up. Tune up our design skills.
But please keep the bloodsports going. They have really made crimson daggers an invaluable institution. I really didn't know how to keep studies relevant until I sent in my first entry.
SUGGESTIONS:
Illustrate a scene from a book.
Design a team of characters.
Protagonist vs Antagonist
Historic Battle