11-02-2013, 08:50 AM
Hey Oxiso. I thought rather than tell you how to improve specific parts of this image there were a few fundamental process workflow type things that might help you.
First off the composition isn't ideal mainly because the dragon should be the focus. In 1 I desaturated and posterised your image to show the broad value structure. The main focal point is actually driven by the comp and pushed into the background even though the dragon has way more detail and contrast.
I think in terms of a good workflow, you should block out the comp in simple value silhouettes to get a comp that works. In 2. I just used the lasso and filled in the major shapes, and tried to think about major volumes. I pushed and pulled selected shapes with a soft airbrush to very simply indicate atmosphere. Once the general read of the volume was there I went back in and added some value detail in the head just to show off a bit more form. (this was very quick to do: < 10 mins)
The next step to help you with colour is to just take that basic value blockin and add some broad colour shifts mainly to play with temperate and contrast. I duplicated the value sketch, colorised for the shadows, then duplicated again colorized for the light, and using maskes painted them in and out to where I wanted. Added an overlay layer for some bloom effects. Again very quick < 5 mins.
You can do multiples of these to build your image solidly in the fundamentals so then rendering is just a matter of time and patience, rather than solving problems on the fly.
Hope that was useful.
First off the composition isn't ideal mainly because the dragon should be the focus. In 1 I desaturated and posterised your image to show the broad value structure. The main focal point is actually driven by the comp and pushed into the background even though the dragon has way more detail and contrast.
I think in terms of a good workflow, you should block out the comp in simple value silhouettes to get a comp that works. In 2. I just used the lasso and filled in the major shapes, and tried to think about major volumes. I pushed and pulled selected shapes with a soft airbrush to very simply indicate atmosphere. Once the general read of the volume was there I went back in and added some value detail in the head just to show off a bit more form. (this was very quick to do: < 10 mins)
The next step to help you with colour is to just take that basic value blockin and add some broad colour shifts mainly to play with temperate and contrast. I duplicated the value sketch, colorised for the shadows, then duplicated again colorized for the light, and using maskes painted them in and out to where I wanted. Added an overlay layer for some bloom effects. Again very quick < 5 mins.
You can do multiples of these to build your image solidly in the fundamentals so then rendering is just a matter of time and patience, rather than solving problems on the fly.
Hope that was useful.