03-04-2014, 10:06 PM
I hate bioshock infinite more by the day, I think the reason so many reviewers liked it is because it has an interesting ending and where therefore hyped up about it without really thinkin back over exactly what the whole game was like, I disagree with what you said about Booker and Elizabeth though, I love theyre relationship and the world in infinite is beautiful....until after the opening when they started just makin it into generic fps area after another.
I think they missed the point of what made bioshock 1's world so alive feeling, one of the best parts of bioshock was listening to the voice recordings of the inhabitants and they were so well made that you could really get into the characters, (hell they even managed to make a brilliant book out of them characters), not to mention the level and enemy designs in the original were great, the enemys had personality and the world felt real.
Infinite however, when your walking through the world at the beggining it feels alive and it's really quite somethign amazing but after that theres no interesting voice logs(aside from one really interesting one about a guy and a little boy who fell into one of his beartraps, that was very much like bioshock 1), barely any good characters besides the main two(comstock is such a bad villain it's not even funny) and the world devolved into set piece after another with small boring areas where there was once this incredibly interesting world being made.
I said in the movies and tv thread, the dark knight rises felt like it was trying to be the dark knight again and this is a very similair situation, it feels like it's trying to be as revolutionary as bioshock 1 again while completely forgetting 1. we already have a bioshock 1 and 2. it somewhat unknowingly parodys what made bioshock 1 so good.
And don't even get me started on this crap with the two sides in infinite, for the first half of the game Daisy Fitzroy is a pretty normal person with a good reason for the uprising while in the second half she's a bloody psychopath for no reason, it felt like it was trying to shove some sort of anti-racist message down my throat and then does a 180 and...I assume it's asking the player which side you'd take between Daisy and Comstock...atleast that's the way it came off to me, but they're both bigotted evil people in the end, and they have seemingly no reason for why Comstock became crazy over religion and why Daisy lost her fuckin mind.
I actually have even more problems with the game like the horribly unused Dimension ripping powers of Elizabeth in the actual gameplay, see the old e3 demo, you could rip trains FUCKIN trains between the worlds while in the main game the most I think I could conjure up was a dummy booker. not to mention the horrible plasmi-I mean vigors which had no variety whatsoever.
I think they missed the point of what made bioshock 1's world so alive feeling, one of the best parts of bioshock was listening to the voice recordings of the inhabitants and they were so well made that you could really get into the characters, (hell they even managed to make a brilliant book out of them characters), not to mention the level and enemy designs in the original were great, the enemys had personality and the world felt real.
Infinite however, when your walking through the world at the beggining it feels alive and it's really quite somethign amazing but after that theres no interesting voice logs(aside from one really interesting one about a guy and a little boy who fell into one of his beartraps, that was very much like bioshock 1), barely any good characters besides the main two(comstock is such a bad villain it's not even funny) and the world devolved into set piece after another with small boring areas where there was once this incredibly interesting world being made.
I said in the movies and tv thread, the dark knight rises felt like it was trying to be the dark knight again and this is a very similair situation, it feels like it's trying to be as revolutionary as bioshock 1 again while completely forgetting 1. we already have a bioshock 1 and 2. it somewhat unknowingly parodys what made bioshock 1 so good.
And don't even get me started on this crap with the two sides in infinite, for the first half of the game Daisy Fitzroy is a pretty normal person with a good reason for the uprising while in the second half she's a bloody psychopath for no reason, it felt like it was trying to shove some sort of anti-racist message down my throat and then does a 180 and...I assume it's asking the player which side you'd take between Daisy and Comstock...atleast that's the way it came off to me, but they're both bigotted evil people in the end, and they have seemingly no reason for why Comstock became crazy over religion and why Daisy lost her fuckin mind.
I actually have even more problems with the game like the horribly unused Dimension ripping powers of Elizabeth in the actual gameplay, see the old e3 demo, you could rip trains FUCKIN trains between the worlds while in the main game the most I think I could conjure up was a dummy booker. not to mention the horrible plasmi-I mean vigors which had no variety whatsoever.