04-10-2014, 06:39 AM
Wolkenfels: Thank you for the encouragement, I appreciate it :) And yes, I always try to channel the self consciousness into motivation, as much as possible.
Madzia: Yeah, you're right, at least it is somewhat predictable. There will always be another down-phase, but when it will also (probably) get better eventually :)
Tygerson: Thank you! Yes, my inner 7 year old had lots of fun with those crystals. Ok ok, the older me enjoyed it as well... The thumbnails help me figuring out the biggest shapes and relationships and angles in about 30 seconds, which then helps me getting the pose right. So that's really helpful :)
---
Gurney Notes
Direct Sunlight:
- Three light sources: Sun, blue sky, reflected light (2 and 3 are subordinate to 1)
- High altitudes, clear sky: Shadwos darker and more blue
- Cloudy: Shadows become greyer
- Haze, smog: Shadow tone nearer to sunlight
- Color of the ground reflects into shadow areas
Window Light:
- Cool and bluish
- Contrast to warm light sources inside
- Bounce light from ground outside, depending on ground color (visible on ceiling)
- Soft warm shadows
Candlelight and firelight
- yellow-orange, weak, drops of rapidly
- lit at dusk (not night)
- smoke scatters like: softness, no black shadows (as opposed to photography)
- fall off: inverse square law (twice the distance = 1/4th as bright)
Indoor Electric Light:
- most common: incandescent, fluorescent
- (Relative) Brightness: depends on distance of subject to light, wattage, lamp type...
- Hard Light: harder = more dramatic, crisper shadows, more texture and highlights (i.e. sun or spotlight)
- Soft Light: Wider area, more flattering -> diffuser panel, lampshade etc
- Color Cast: Dominant wavelength of light source (i.e. regular incandescent favour red/orange colors)
Streetlights, Night Conditions:
- moonlight (blue/gray), flame-based light (orange), electric lighting
- pay attention to different kinds of modern lights (neon, LED, metal halide etc)
Luminescence:
- Incandescence = light of hot/flaming objects (=glut/glühen)
- Luminescence = Cool temperature glow
i.e. Bioluminescence, fluorescence
- gradation from one hue to another
- blue/ green travels farthest through water
Hidden Light Sources:
- Ways to light a scene:
1. outside the picture
2. inside picture (visible)
3. inside picture (concealed) --> mystery
Overcast Light:
- clouds eliminate extreme contrasts
- good for complicated outdoor scenes
- shows true colors, brighter than in direct sunlight
Cast Shadows:
- flooded with various sources (on earth because of atmosphere)
- blue sky -> blue cast shadow
- depends on light source: soft light = blurry edge, two lights = two shadows (i.e. car lights)...
- edge gets softer with distance
- bands of light and shade create depth
Half shadow
- creates drama
- i.e. setting sun, lighting only upper part of something, "end of day" feeling
Occlusion Shadows (crevice shadows)
= small, dense area of shadow, when forms come close to each other
- i.e. folds, contact of object with ground
cast shadow
![Filename: still65.jpg
Size: 81.99 KB04-10-2014, 06:34 AM](attachments/47608/still65.jpg)
overcast (master study)
![Filename: master24_lyraina.jpg
Size: 40.12 KB04-10-2014, 06:34 AM](attachments/47609/master24_lyraina.jpg)
half shadow (master study)
![Filename: master25_lyraina.jpg
Size: 123.32 KB04-10-2014, 06:35 AM](attachments/47610/master25_lyraina.jpg)
realized that I have trouble coming up with new ways and shapes to cover the torso, legs etc, basically design, so I thought I should do some more visual library things (and practice my digital lines)
![Filename: lyraina_lib14.jpg
Size: 118.44 KB04-10-2014, 06:35 AM](attachments/47611/lyraina_lib14.jpg)
and armor! for the crimson arena, and because I think I never did a proper armor study.
![Filename: lyraina_lib15.jpg
Size: 199.22 KB04-10-2014, 06:38 AM](attachments/47612/lyraina_lib15.jpg)
bloodsport update. please ignore the creepy face for now
![Filename: bs4_lyraina_char6.jpg
Size: 378 KB04-10-2014, 06:39 AM](attachments/47613/bs4_lyraina_char6.jpg)
Madzia: Yeah, you're right, at least it is somewhat predictable. There will always be another down-phase, but when it will also (probably) get better eventually :)
Tygerson: Thank you! Yes, my inner 7 year old had lots of fun with those crystals. Ok ok, the older me enjoyed it as well... The thumbnails help me figuring out the biggest shapes and relationships and angles in about 30 seconds, which then helps me getting the pose right. So that's really helpful :)
---
Gurney Notes
Direct Sunlight:
- Three light sources: Sun, blue sky, reflected light (2 and 3 are subordinate to 1)
- High altitudes, clear sky: Shadwos darker and more blue
- Cloudy: Shadows become greyer
- Haze, smog: Shadow tone nearer to sunlight
- Color of the ground reflects into shadow areas
Window Light:
- Cool and bluish
- Contrast to warm light sources inside
- Bounce light from ground outside, depending on ground color (visible on ceiling)
- Soft warm shadows
Candlelight and firelight
- yellow-orange, weak, drops of rapidly
- lit at dusk (not night)
- smoke scatters like: softness, no black shadows (as opposed to photography)
- fall off: inverse square law (twice the distance = 1/4th as bright)
Indoor Electric Light:
- most common: incandescent, fluorescent
- (Relative) Brightness: depends on distance of subject to light, wattage, lamp type...
- Hard Light: harder = more dramatic, crisper shadows, more texture and highlights (i.e. sun or spotlight)
- Soft Light: Wider area, more flattering -> diffuser panel, lampshade etc
- Color Cast: Dominant wavelength of light source (i.e. regular incandescent favour red/orange colors)
Streetlights, Night Conditions:
- moonlight (blue/gray), flame-based light (orange), electric lighting
- pay attention to different kinds of modern lights (neon, LED, metal halide etc)
Luminescence:
- Incandescence = light of hot/flaming objects (=glut/glühen)
- Luminescence = Cool temperature glow
i.e. Bioluminescence, fluorescence
- gradation from one hue to another
- blue/ green travels farthest through water
Hidden Light Sources:
- Ways to light a scene:
1. outside the picture
2. inside picture (visible)
3. inside picture (concealed) --> mystery
Overcast Light:
- clouds eliminate extreme contrasts
- good for complicated outdoor scenes
- shows true colors, brighter than in direct sunlight
Cast Shadows:
- flooded with various sources (on earth because of atmosphere)
- blue sky -> blue cast shadow
- depends on light source: soft light = blurry edge, two lights = two shadows (i.e. car lights)...
- edge gets softer with distance
- bands of light and shade create depth
Half shadow
- creates drama
- i.e. setting sun, lighting only upper part of something, "end of day" feeling
Occlusion Shadows (crevice shadows)
= small, dense area of shadow, when forms come close to each other
- i.e. folds, contact of object with ground
cast shadow
![Filename: still65.jpg
Size: 81.99 KB04-10-2014, 06:34 AM](attachments/47608/still65.jpg)
overcast (master study)
![Filename: master24_lyraina.jpg
Size: 40.12 KB04-10-2014, 06:34 AM](attachments/47609/master24_lyraina.jpg)
half shadow (master study)
![Filename: master25_lyraina.jpg
Size: 123.32 KB04-10-2014, 06:35 AM](attachments/47610/master25_lyraina.jpg)
realized that I have trouble coming up with new ways and shapes to cover the torso, legs etc, basically design, so I thought I should do some more visual library things (and practice my digital lines)
![Filename: lyraina_lib14.jpg
Size: 118.44 KB04-10-2014, 06:35 AM](attachments/47611/lyraina_lib14.jpg)
and armor! for the crimson arena, and because I think I never did a proper armor study.
![Filename: lyraina_lib15.jpg
Size: 199.22 KB04-10-2014, 06:38 AM](attachments/47612/lyraina_lib15.jpg)
bloodsport update. please ignore the creepy face for now
![Filename: bs4_lyraina_char6.jpg
Size: 378 KB04-10-2014, 06:39 AM](attachments/47613/bs4_lyraina_char6.jpg)