06-10-2014, 07:35 AM
Jaik: My notes are mostly for "while I am doing it", to keep my mind thinking about what I am doing, and also when I am done with a study to force myself to re-evaluate and not just close & move on. Later on, I don't really look at them again... (maybe I should?). Ah well, the cake stuff took almost a week of preparation so I really want to have something to show for it even after it all got eaten xP
brianhermelijn: Thank you! :)
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Here's something I'm not too proud of but I'm going to post it anyway, because it'll go well with my re-evaluation of what I have to work on [kind of talking to myself here]. Most of my problems seem to have to do with the fact that I do not take enough time because I'm in a constant hurry lately. This will hopefully get better soon when I'm less distracted by RL stuff. I'm having trouble to simplify and group objects together when neccessary - again, I think I am working too quickly, not taking the time neccessary to actually think before I paint. I'm also struggling to break free from what is before me when I study from reference/photo, which is both an issue of mindset ("don't copy, but interpret the reference"), and that I don't know what to do to make it look good (a matter of practice). A major issue is depth, I think I am actually regressing in that regard. I only know how to slap mist and air on things that are farther away (or lighten them value/contrast wise), but when that is not a valid option, or difficult to apply, I'm clueless. This is a problem in basically any painting which does not have a wide space with nothing happening in the midground, like the forest below. Most visible in the first enviro, which is chaos, but also a bit in the second one - I tried to introduce depth, but that kind of killed the mood I wanted to achieve (the forest being semi-shadowed). Also, things like tree branches always end up looking chaotic because they are somewhat thin and not a nice, massive shape.
(both are inspired by the fichtel mountains)
monster hunter monster sketch
brianhermelijn: Thank you! :)
--
Here's something I'm not too proud of but I'm going to post it anyway, because it'll go well with my re-evaluation of what I have to work on [kind of talking to myself here]. Most of my problems seem to have to do with the fact that I do not take enough time because I'm in a constant hurry lately. This will hopefully get better soon when I'm less distracted by RL stuff. I'm having trouble to simplify and group objects together when neccessary - again, I think I am working too quickly, not taking the time neccessary to actually think before I paint. I'm also struggling to break free from what is before me when I study from reference/photo, which is both an issue of mindset ("don't copy, but interpret the reference"), and that I don't know what to do to make it look good (a matter of practice). A major issue is depth, I think I am actually regressing in that regard. I only know how to slap mist and air on things that are farther away (or lighten them value/contrast wise), but when that is not a valid option, or difficult to apply, I'm clueless. This is a problem in basically any painting which does not have a wide space with nothing happening in the midground, like the forest below. Most visible in the first enviro, which is chaos, but also a bit in the second one - I tried to introduce depth, but that kind of killed the mood I wanted to achieve (the forest being semi-shadowed). Also, things like tree branches always end up looking chaotic because they are somewhat thin and not a nice, massive shape.
(both are inspired by the fichtel mountains)
monster hunter monster sketch