05-03-2012, 04:40 AM
Hey Dennis I hope you don't mind but I did a quick paintover of your last character to demonstrate some issues that are visible in your characters.
Firstly the perspective is off, the lines of the body don't recede to the same point. I understand her back is arching but then it should still follow the same lines, unless she were leaning towards us.
With the perspective lines in place you can now visualise curves around the forms. For example on the legs you've drawn the stockings go straight across, however by wrapping them around the leg it gives a sense of form, shape and depth, this can be done with all of the clothing in relation to the horizon/perspective.
I moved the clothing under the boobs to make them pop, we all like a bit of boob poppage! Her hair was flowing in the wind, so I also did the same for her skirt, I thought about story and who this person might be, she's a fighter so I made it tattered and broken, don't be afraid to dirty your characters up to add to the personality. I also shortened her left arm, and brought her torso down. When it comes to shading make sure that the highest point gets the highlight (think of a cylinder), whereas now your shading the mid point of the arm so it appears flat and the edges as a highlight. I understand this as rim light, but this should be used in conjunction with the cylinder method thing - hope this makes sense. This link explains it better - http://itchstudios.com/psg/art_tut.htm#color_identity
Hope this helps mate!
Firstly the perspective is off, the lines of the body don't recede to the same point. I understand her back is arching but then it should still follow the same lines, unless she were leaning towards us.
With the perspective lines in place you can now visualise curves around the forms. For example on the legs you've drawn the stockings go straight across, however by wrapping them around the leg it gives a sense of form, shape and depth, this can be done with all of the clothing in relation to the horizon/perspective.
I moved the clothing under the boobs to make them pop, we all like a bit of boob poppage! Her hair was flowing in the wind, so I also did the same for her skirt, I thought about story and who this person might be, she's a fighter so I made it tattered and broken, don't be afraid to dirty your characters up to add to the personality. I also shortened her left arm, and brought her torso down. When it comes to shading make sure that the highest point gets the highlight (think of a cylinder), whereas now your shading the mid point of the arm so it appears flat and the edges as a highlight. I understand this as rim light, but this should be used in conjunction with the cylinder method thing - hope this makes sense. This link explains it better - http://itchstudios.com/psg/art_tut.htm#color_identity
Hope this helps mate!