07-26-2014, 06:18 AM
Ooops, looks like I've been watching more than I've been commenting. I don't think you have to worry about something looking too anatomical in an application painting, that just means that you're on the right track about remembering what you've learnt... next step is polishing everything up to the same level (which will come naturally afterwards). It looks a bit long (or the eyes too high) though.
Same with the guy in your last post (not Link) so be careful in that regard. The guy looks cool though, might want to push the temperature a bit more next time - I think a warm glow from the foreground light would make a really nice contrast to the cool colors in the shadow.
Link portrait looks nice, I like how you really portrayed character and not just an empty face. The edges and contrast on his equipment are a bit harsh, which makes them look a bit artificial though. Color wise, I'm kind of torn - while the muted colors certainly fit the adult theme and mood, they still look a bit washed out for my liking... missing a few reds and such to make him look more human, less like a mask. Alternatively I think it might even work in greyscale (or monochrome). (Disclaimer: This comes from someone who, as you know, has caught the too-much-saturation-disease xP)
Wow, that 3d paintover enviro looks cool!!! Compositionally I wish I would see a bit less of the structure on the right, and more of that tower it overlaps. Are you going to add some more of that warm light in the background to the round house on the left midground? That might be nice to balance everything out (just an idea). Other than that (already feeling bad again for criticizing something I really like), the sky needs serious work - the level of detail doesn't match at all with the rest since it's very painterly. Just use a photo or two instead?
Keep it up! :)
Same with the guy in your last post (not Link) so be careful in that regard. The guy looks cool though, might want to push the temperature a bit more next time - I think a warm glow from the foreground light would make a really nice contrast to the cool colors in the shadow.
Link portrait looks nice, I like how you really portrayed character and not just an empty face. The edges and contrast on his equipment are a bit harsh, which makes them look a bit artificial though. Color wise, I'm kind of torn - while the muted colors certainly fit the adult theme and mood, they still look a bit washed out for my liking... missing a few reds and such to make him look more human, less like a mask. Alternatively I think it might even work in greyscale (or monochrome). (Disclaimer: This comes from someone who, as you know, has caught the too-much-saturation-disease xP)
Wow, that 3d paintover enviro looks cool!!! Compositionally I wish I would see a bit less of the structure on the right, and more of that tower it overlaps. Are you going to add some more of that warm light in the background to the round house on the left midground? That might be nice to balance everything out (just an idea). Other than that (already feeling bad again for criticizing something I really like), the sky needs serious work - the level of detail doesn't match at all with the rest since it's very painterly. Just use a photo or two instead?
Keep it up! :)