01-11-2015, 09:50 PM
This year I want to challenge myself to do one character each day of 2015 to improve my sense of design and maybe get some more dynamic feel to them. I often find that I repeat the same old concepts and poses. So the goal is to break free from it. I don't expect it to be easy.
Here's some of them so far!
We're making a point and click game at school, that's means we'll have to make 3d models and render sprite cheats and such. Made some concepts of the main character and I'm moving onto modelling, scared as shit.
Random environment sketches, never got around to apply my old material studies and wanted to do that here.
here's the materials
Had an assignment before christmas to design and model a carried item, which could be a weapon. We only had a week, but I totally overscoped the project so I'm still working on it. Jesus christ normal maps can be a pain in the ass.
I had a clear vision of lighting and shadows being painted in like they do in warcraft. But that didn't work out at all. It's hard setting up lights for it I suppose, too inexperienced atleast.
Here's the concept, a render of the 3d model I made and the diffuse map for fun.
Here's some of them so far!
We're making a point and click game at school, that's means we'll have to make 3d models and render sprite cheats and such. Made some concepts of the main character and I'm moving onto modelling, scared as shit.
Random environment sketches, never got around to apply my old material studies and wanted to do that here.
here's the materials
Had an assignment before christmas to design and model a carried item, which could be a weapon. We only had a week, but I totally overscoped the project so I'm still working on it. Jesus christ normal maps can be a pain in the ass.
I had a clear vision of lighting and shadows being painted in like they do in warcraft. But that didn't work out at all. It's hard setting up lights for it I suppose, too inexperienced atleast.
Here's the concept, a render of the 3d model I made and the diffuse map for fun.