Our own production pipeline
#27
I like that idea Amit :)

So the setting starts in a dark medieval fantasy world. Think Diablo 1 and Game of Thrones. Also I want to use design inspiration from Tactics Ogre: Let Us Cling Together to which I own the art book for and I highly recommend.



As I've said I cant really draw anime so Im conflicted if it'll be in that style. Im still in my early development as an artist so who knows.

Angus and other characters are in a mountain valley for their own reason to which I will work out later. The valley is filled with a swirling hurricane with a massive ominous stone tower at the center. The tower has a bottomless pit surrounding it and can only be entered from a bridge. The top and bottom of the tower cant be seen due to clouds that envelope it. As the characters cross the bridge they exit their own reality and enter limbo where the whole of the tower exists. Behind them on the bridge will remain a blue portal and the landscape can no longer be seen. The swirling storm clouds surround everything within limbo.

Ok, to better explain how the tower works I did a little diagram. Basically its a giant conveyor belt where at the bottom the tower is ripped apart piece by piece. The pieces then float up to be added on to the top. There are various exit points that lead out to similar bridges with portals. The portals, Im thinking either lead to another time period or another universe altogether. So the tower is a central hub of the games progression. Players battle guardians of the tower to unlock access to new areas.




And since the tower is a conveyor belt access to the portals will eventually be lost as the tower is destroyed from the bottom. New areas will be accessible as the top is built upwards. At the top and bottom are deities. The destroyer at the bottom and the creator at the top. Neither are necessarily "good" or "evil", they are simply mechanisms in a machine. Now Im thinking that the game itself is a fantasy world at the surface but as the players progress they uncover the tower to be the creation of highly evolved extra dimensional beings. They're technology and understanding of reality is so advanced that it appears as magical.

One of the characters is a ethereal floating cloaked wizard who accompanies the other characters. He knows things about the tower and has special abilities to unlock new areas. Later it becomes apparent that he too is a mechanism of the tower. Like a maintenance robot disguised as something the characters from a medieval fantasy world would understand.

Briefly describing the characters...

Angus-heavy melee attack with close ranged aoe specials, he can destroy certain parts of the environment and can lift and throw large objects

Priestess character- healer, has spells to shield party members from damage and prevent fall damage

Thief- Im not sure yet, maybe primarily bow and arrow or dagger attacks, he can climb areas of the evironment as well

Wizard- He can crowd control enemies and use mostly aoe elemental spells

The game is a tactical role playing style game like Final Fantasy Tactics and Tactics Ogre. I also want to include combination moves like in Chrono Trigger. Characters when in certain formations can combine their attacks for bigger affects. Its way too ambitious of a game, I know.

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Messages In This Thread
Our own production pipeline - by NinoKitteN - 03-30-2015, 08:31 AM
RE: Our own production pipeline - by EduardoGaray - 03-30-2015, 11:32 AM
RE: Our own production pipeline - by horse1313 - 03-30-2015, 02:24 PM
RE: Our own production pipeline - by EduardoGaray - 03-30-2015, 09:22 PM
RE: Our own production pipeline - by NinoKitteN - 03-30-2015, 11:11 PM
RE: Our own production pipeline - by Adam Lina - 03-30-2015, 11:27 PM
RE: Our own production pipeline - by NinoKitteN - 03-30-2015, 11:31 PM
RE: Our own production pipeline - by Adam Lina - 03-31-2015, 12:00 AM
RE: Our own production pipeline - by NinoKitteN - 03-31-2015, 12:16 AM
RE: Our own production pipeline - by EduardoGaray - 03-31-2015, 12:35 AM
RE: Our own production pipeline - by Adam Lina - 03-31-2015, 12:35 AM
RE: Our own production pipeline - by NinoKitteN - 03-31-2015, 12:53 AM
RE: Our own production pipeline - by Adam Lina - 03-31-2015, 02:04 AM
RE: Our own production pipeline - by EduardoGaray - 03-31-2015, 06:24 AM
RE: Our own production pipeline - by NinoKitteN - 03-31-2015, 06:50 AM
RE: Our own production pipeline - by Adam Lina - 03-31-2015, 07:26 AM
RE: Our own production pipeline - by EduardoGaray - 03-31-2015, 07:36 AM
RE: Our own production pipeline - by NinoKitteN - 03-31-2015, 08:02 AM
RE: Our own production pipeline - by EduardoGaray - 03-31-2015, 08:14 AM
RE: Our own production pipeline - by NinoKitteN - 03-31-2015, 10:25 AM
RE: Our own production pipeline - by EduardoGaray - 03-31-2015, 10:52 AM
RE: Our own production pipeline - by horse1313 - 03-31-2015, 01:19 PM
RE: Our own production pipeline - by EduardoGaray - 03-31-2015, 09:13 PM
RE: Our own production pipeline - by NinoKitteN - 03-31-2015, 09:48 PM
RE: Our own production pipeline - by Amit Dutta - 04-02-2015, 03:35 PM
RE: Our own production pipeline - by NinoKitteN - 04-03-2015, 12:20 AM
RE: Our own production pipeline - by Adam Lina - 04-03-2015, 02:56 AM
RE: Our own production pipeline - by NinoKitteN - 04-03-2015, 06:48 AM
RE: Our own production pipeline - by EduardoGaray - 04-03-2015, 08:40 AM
RE: Our own production pipeline - by Adam Lina - 04-03-2015, 02:23 PM
RE: Our own production pipeline - by NinoKitteN - 04-04-2015, 08:36 PM
RE: Our own production pipeline - by Adam Lina - 04-05-2015, 01:03 PM
RE: Our own production pipeline - by NinoKitteN - 04-05-2015, 08:50 PM
RE: Our own production pipeline - by KurtJeremy - 04-09-2015, 08:55 PM
RE: Our own production pipeline - by EduardoGaray - 04-09-2015, 10:53 PM
RE: Our own production pipeline - by NinoKitteN - 04-12-2015, 06:38 AM
RE: Our own production pipeline - by Adam Lina - 04-18-2015, 11:59 AM
RE: Our own production pipeline - by KurtJeremy - 04-22-2015, 04:50 AM
RE: Our own production pipeline - by Adam Lina - 04-24-2015, 01:50 AM
RE: Our own production pipeline - by appleseed00 - 06-26-2015, 09:12 PM
RE: Our own production pipeline - by EduardoGaray - 06-27-2015, 12:01 AM
RE: Our own production pipeline - by appleseed00 - 06-28-2015, 02:01 AM

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