04-03-2015, 02:23 PM
Im not sure about devoting the time to learning coding honestly since Im trying to learn painting. Im really slow at learning that kind of stuff too. Ideally Id want to get better at art and then team up with someone whos an experienced programmer. Its still too early to tell where I'll go with any of this.
I watched some game play of that after you said that and it does look pretty similar. Originally I imagined the tower game as more of a Zelda type game. The 2D Zeldas that is. But I wanted there to be a group of characters so tactical RPG seemed like a cool idea. I really want to make a game that combines the controls of Zelda with a tactical game. Azure Dreams is pretty close to the controls Id like though. There were almost no menus to select attacks just direct controls like Zelda. Yet it was a turn based game at the same time which gave it a tactical feel. I guess thats a Roguelike trait? But since I want to have 4 characters in order to keep the Zelda-esque controls the other characters would have to be AI controlled which I feel takes away too much control from the player. I just want to have my cake and eat it too I suppose XD
Maybe I should break my ideas up into separate game ideas altogether? Not try and reinvent game genres when I havnt even made a game before... But I really want to!
Quote:The gameplay you describe is actually pretty similar to Fire emblem awakening.
I watched some game play of that after you said that and it does look pretty similar. Originally I imagined the tower game as more of a Zelda type game. The 2D Zeldas that is. But I wanted there to be a group of characters so tactical RPG seemed like a cool idea. I really want to make a game that combines the controls of Zelda with a tactical game. Azure Dreams is pretty close to the controls Id like though. There were almost no menus to select attacks just direct controls like Zelda. Yet it was a turn based game at the same time which gave it a tactical feel. I guess thats a Roguelike trait? But since I want to have 4 characters in order to keep the Zelda-esque controls the other characters would have to be AI controlled which I feel takes away too much control from the player. I just want to have my cake and eat it too I suppose XD
Maybe I should break my ideas up into separate game ideas altogether? Not try and reinvent game genres when I havnt even made a game before... But I really want to!