04-06-2015, 02:15 AM
Martin J Intarat: Loves me a good infographic, thanks man. FZD just put out a video about design ideas too, I love it when things come together like that.
I’m soo dumb when it comes to reviewing other people’s design I usually just leave it at “maaaan, that Shiz is DOPE” or “yep, S’allright” it’s something I really need to work on, and it’s the perfect thing to do when travelling or if it’s slow at work
you starting a sketchbook soon? I keep lookin’
sooooo, I missed my upload last week :/
In my defence I had spent most of my time swallowing pills and being paranoid (never google medical ills). S’all good now though so business and usual.
Perspective:
For the past two weeks I’ve been stuck in a perspective hole, I’ve flung so much time at trying to understand everything I’ve just been ignoring for the last couple years (the first week because I was ill and couldn’t do much else and this week because I became obsessed and couldn’t stop myself).
I have pretty much nothing to show, it’s mostly been theory and some sexy maths but I feel I have a much better understanding of it now. The last things I wanna look at before I closed this tangent and get back to studying from H2D is controlling distance/ scale accurately and if there is a technique in linear perspective that represents different lenses.
A tutorial that really helped me out:
https://www.youtube.com/watch?v=n-Rkpx1Ysgo
This guy is my hero, just sat by a road on a sunny day drawing boxes. The tutorials he’s made are exactly what I was looking for, they’re in that perfect middle ground between the basic arbitrarily draw dots on a line perspective and the mathematics heavy handprint style perspective.
check them out already!
Happy to lend a hand to any daggers who are working on their perspective, just shoot me a question I’ll do my best to help out
Shit that I’ve got down:
Accurately map specific rotations and tilts of objects in 2pt and 3 pt and find the corresponding measuring points annnd accurately mapping specific tilt of the direction of view (for 3pt perspective) and finding the corresponding COV.
I really want to improve the accuracy of my perspective in loose sketches (of actual interesting shiz, not just boxes) so I’ve changed up my warm up from drawing straight lines to drawing freehand cubes in an attempt to improve my instinct of where Vp’s and Mp’s are
Starting as simple as possible this week with cubes in 1pt perspective. The only grid construction I’m using is an arbitrary sized 60circle of view and a horizon and centre of vision point (I condensed the attempts onto one layer rather than post them individually)
I check the accuracy afterwards
Rendering:
I putting so much focus on perspective atm I don’t want to progress further in the H2R book, it would be way more than I could handle. So I’m sticking to casting shadows for a few more weeks. It gives me a chance to practice the perspective I’ve learnt too
Process is to construct my grid and add an object to it every day along with the cast shadow as it’s not my main focus so I only spend 30mins a day on it to keep the plate spinning
Design:
Again just 30mins a day on design at the moment. Just to keep it ticking over while I’m all about the perspective study.
The base for these planes is the SAAB 29 Tunnan. My idea for this is to choose planes I like and draw variants of them keeping the overall size proportion roughly the same. That way I hope to bludgeon into my brain box proportion of things that are appealing to me and to get a little practice designing through thinking about consistence of shapes and panelling proportions and, you know, other such baloney.
One is a straight wing version in an attempt to make the design look older, I also made the panelling more uniform and basic to try and push the age of the design
The other one is just basing it around a square with one corner cut off (also the side view, I tried my best to make them relate to each other)
Composition
Yay I did Comp Stuff! They are such a time hole so I didn’t set any limit, I just do them at the end of the day to relax a bit. No real attempt to learn anything yet
Faces:
Really didn’t want to post these, they are just meh, I’m gonna do another bout of face construction studies soon (so, like planes of the face and the Loomis method) for now, just a quick doodle a day.
Also getting back into figure drawing slowly, I decided that can be my traditional practice.
I’m soo dumb when it comes to reviewing other people’s design I usually just leave it at “maaaan, that Shiz is DOPE” or “yep, S’allright” it’s something I really need to work on, and it’s the perfect thing to do when travelling or if it’s slow at work
you starting a sketchbook soon? I keep lookin’
sooooo, I missed my upload last week :/
In my defence I had spent most of my time swallowing pills and being paranoid (never google medical ills). S’all good now though so business and usual.
Perspective:
For the past two weeks I’ve been stuck in a perspective hole, I’ve flung so much time at trying to understand everything I’ve just been ignoring for the last couple years (the first week because I was ill and couldn’t do much else and this week because I became obsessed and couldn’t stop myself).
I have pretty much nothing to show, it’s mostly been theory and some sexy maths but I feel I have a much better understanding of it now. The last things I wanna look at before I closed this tangent and get back to studying from H2D is controlling distance/ scale accurately and if there is a technique in linear perspective that represents different lenses.
A tutorial that really helped me out:
https://www.youtube.com/watch?v=n-Rkpx1Ysgo
This guy is my hero, just sat by a road on a sunny day drawing boxes. The tutorials he’s made are exactly what I was looking for, they’re in that perfect middle ground between the basic arbitrarily draw dots on a line perspective and the mathematics heavy handprint style perspective.
check them out already!
Happy to lend a hand to any daggers who are working on their perspective, just shoot me a question I’ll do my best to help out
Shit that I’ve got down:
Accurately map specific rotations and tilts of objects in 2pt and 3 pt and find the corresponding measuring points annnd accurately mapping specific tilt of the direction of view (for 3pt perspective) and finding the corresponding COV.
I really want to improve the accuracy of my perspective in loose sketches (of actual interesting shiz, not just boxes) so I’ve changed up my warm up from drawing straight lines to drawing freehand cubes in an attempt to improve my instinct of where Vp’s and Mp’s are
Starting as simple as possible this week with cubes in 1pt perspective. The only grid construction I’m using is an arbitrary sized 60circle of view and a horizon and centre of vision point (I condensed the attempts onto one layer rather than post them individually)
I check the accuracy afterwards
Rendering:
I putting so much focus on perspective atm I don’t want to progress further in the H2R book, it would be way more than I could handle. So I’m sticking to casting shadows for a few more weeks. It gives me a chance to practice the perspective I’ve learnt too
Process is to construct my grid and add an object to it every day along with the cast shadow as it’s not my main focus so I only spend 30mins a day on it to keep the plate spinning
Design:
Again just 30mins a day on design at the moment. Just to keep it ticking over while I’m all about the perspective study.
The base for these planes is the SAAB 29 Tunnan. My idea for this is to choose planes I like and draw variants of them keeping the overall size proportion roughly the same. That way I hope to bludgeon into my brain box proportion of things that are appealing to me and to get a little practice designing through thinking about consistence of shapes and panelling proportions and, you know, other such baloney.
One is a straight wing version in an attempt to make the design look older, I also made the panelling more uniform and basic to try and push the age of the design
The other one is just basing it around a square with one corner cut off (also the side view, I tried my best to make them relate to each other)
Composition
Yay I did Comp Stuff! They are such a time hole so I didn’t set any limit, I just do them at the end of the day to relax a bit. No real attempt to learn anything yet
Faces:
Really didn’t want to post these, they are just meh, I’m gonna do another bout of face construction studies soon (so, like planes of the face and the Loomis method) for now, just a quick doodle a day.
Also getting back into figure drawing slowly, I decided that can be my traditional practice.