05-18-2015, 06:35 AM
Getting back on track after the whole moving house/ finding new job shenanigans. Still working on the same categories but with new focuses
Perspective:
I've moved on from basic perspective learning to carve up x,y,z forms. I'm sticking to this for the next four months or so, chopping away.
Rendering:
Gonna finish of the rest of this month off with cast shadows (still not comfortable casting on to sloped surfaces). Bottom left is a sketch up model to check if what I was doing looked right
Face:
nothing going on here, I found a way to draw 'em that I like so just ticking along with it until I have more time to do actual studies (like anatomy/ planes of das face...)
Composition:
I'm so lost with composition. it quickly becomes an exercise into how well can a draw/paint a scene (not well btw) rather than how well I can compose a scene. I've thinking at the moment it might be better to focus more on studying film scene shots or illustration before I start attempting my own. I started to do that buttt changed my mind, and made up some stuff based around elements of shot.
I'll figure something out at some point
Perspective:
I've moved on from basic perspective learning to carve up x,y,z forms. I'm sticking to this for the next four months or so, chopping away.
Rendering:
Gonna finish of the rest of this month off with cast shadows (still not comfortable casting on to sloped surfaces). Bottom left is a sketch up model to check if what I was doing looked right
Face:
nothing going on here, I found a way to draw 'em that I like so just ticking along with it until I have more time to do actual studies (like anatomy/ planes of das face...)
Composition:
I'm so lost with composition. it quickly becomes an exercise into how well can a draw/paint a scene (not well btw) rather than how well I can compose a scene. I've thinking at the moment it might be better to focus more on studying film scene shots or illustration before I start attempting my own. I started to do that buttt changed my mind, and made up some stuff based around elements of shot.
I'll figure something out at some point