06-29-2015, 09:03 AM
WIP Week!
not had as much time as I'd normally have this week (i'd say I averaged about 3hrs a day, usually it'd be 6+) so I'm gonna carry this week over and hopefully finish everything over the next seven days. I'll post my WIPs though because it's sunday and I love me some routine.
Warm up
I was saying the other week about my freehand box drawing warmup, on top of that I do 30 mins of either:
industrial design perspective practice - basically combining basic forms in a set 2 point perspective. all freehand (except holding shift for verticals... because). I'm hoping it will improve my ability to draw straight lines, judge perspective convergence and reduce objects to basic shapes. Ultimately it hope it will make sketching designs in 3/4 view more natural, like playing with building blocks
scene perpective practice -
organic shape perspective practice - imagine robo bean style practice
i'll describe the other two more when I've got something to show, but this week it was the industrial design one.
i'm trying to replicate what the term one people do at FZD school. should look like a train by next week if all goes well.
XYZ:
more with the form shiz, scribble a quick idea over a basic two curve combo and get the drawing it accurately using all the techniques from HOW TO DRAW. there will be a cadillac style thang, and shitty look train and a slim line submarine (the only one i've started correct construction on)
Composition:
Lighting choices from last weeks line work, bit meh, did an ambient and a backlight for both should have tried more options but got caught up detailing-ish the second one down... the most boring of them all :)
design:
new IOW search and rescue mech. had to get over all terrain so i was thinking mountain goat... you's just have to imgaine them being very nimble. lead to the satyr looking chap. i'm gonna refine and maybe render though-out the week, i like it though so probably wont change it much
B.b.b.bonus.sssss:
since this is just a WIP week I'd thought I'd add a bunch of older stuff to spice it up.
this is what I was doing summah last year, bunch of EOW's and CHOW's, still life from photo ref, speed paints. this year has been about improving my underlying construction and line work mostly so i thought it would be cool to post something different from back when I wasn't so dry and boring :)
not crazy exciting, but hey.
Cracked: thanks! I kinda dropped the ball on the lighting them, might be able to pull it back :/
not had as much time as I'd normally have this week (i'd say I averaged about 3hrs a day, usually it'd be 6+) so I'm gonna carry this week over and hopefully finish everything over the next seven days. I'll post my WIPs though because it's sunday and I love me some routine.
Warm up
I was saying the other week about my freehand box drawing warmup, on top of that I do 30 mins of either:
industrial design perspective practice - basically combining basic forms in a set 2 point perspective. all freehand (except holding shift for verticals... because). I'm hoping it will improve my ability to draw straight lines, judge perspective convergence and reduce objects to basic shapes. Ultimately it hope it will make sketching designs in 3/4 view more natural, like playing with building blocks
scene perpective practice -
organic shape perspective practice - imagine robo bean style practice
i'll describe the other two more when I've got something to show, but this week it was the industrial design one.
i'm trying to replicate what the term one people do at FZD school. should look like a train by next week if all goes well.
XYZ:
more with the form shiz, scribble a quick idea over a basic two curve combo and get the drawing it accurately using all the techniques from HOW TO DRAW. there will be a cadillac style thang, and shitty look train and a slim line submarine (the only one i've started correct construction on)
Composition:
Lighting choices from last weeks line work, bit meh, did an ambient and a backlight for both should have tried more options but got caught up detailing-ish the second one down... the most boring of them all :)
design:
new IOW search and rescue mech. had to get over all terrain so i was thinking mountain goat... you's just have to imgaine them being very nimble. lead to the satyr looking chap. i'm gonna refine and maybe render though-out the week, i like it though so probably wont change it much
B.b.b.bonus.sssss:
since this is just a WIP week I'd thought I'd add a bunch of older stuff to spice it up.
this is what I was doing summah last year, bunch of EOW's and CHOW's, still life from photo ref, speed paints. this year has been about improving my underlying construction and line work mostly so i thought it would be cool to post something different from back when I wasn't so dry and boring :)
not crazy exciting, but hey.
Cracked: thanks! I kinda dropped the ball on the lighting them, might be able to pull it back :/