11-06-2015, 07:24 PM
I DID IT. The forum ate my post twice so I had to rewrite it but the assignment should have been uploaded on time.
So I'm actually really excited for this project because this is the first time in a while that I feel like I am just doing *me*. Unfiltered and fun and pushing my influences and design buttons to the limit.
All pencil, had to crouch on busses and between lectures; not as clean as I would have liked but I think I actually make more interesting shapes when I work on paper (and weirdly, work faster).
THE TRAVELLING MARKET
Moodboard: https://www.pinterest.com/paracoma/market-square/
The world is heavily influenced by Venice and other water-locked cities, like St. Petersburg and Istanbul. I have not been to Venice, but I have been to the latter two, and this spring I have spent several weeks on an island in New England. We had to get everywhere by boat, no matter where you looked you saw water, and things had a very interesting vibe I really fell in love with. So that's where I drew inspiration for this not-yet-named city.
LOCATION: city
TIME OF DAY: night/late evening
MOOD/THEME/EMOTION: bustling, hustling, magical, weird, spooky
WEATHER: misty
GENRE: fantasy
PERIOD: vaguely 16th century
OBSTACLES: water, floating docks
FOCAL POINTS: ferry entryway, event square, main docks
ACTIVITIES: shopping, carnival, magic
PURPOSE: classic RPG vibe; animation
The city is ran by witches and warlocks, and its main exports are magic and the occult. Everyone and their mother has secretly made pacts with demons; some even suspect that demons disguise themselves as performers and vendors during the night of the Market. Think Neil Gaiman's Neverwhere meets Zelda and Assassin's Creed.
The authorities know about the market and quietly tolerate it. They cannot prevent the boats invading random ports, and it is a major attraction for tourists -- as a result, a lot of unregulated goods make their way under the tables.
Moving forward, I'd like to develop more of the specific stalls/boats and the patrons of the market; the kinds of characters and the kinds of goods that pass through it.
Mind map and closeup of the top-down plan (please pardon my writing D:):
So I'm actually really excited for this project because this is the first time in a while that I feel like I am just doing *me*. Unfiltered and fun and pushing my influences and design buttons to the limit.
All pencil, had to crouch on busses and between lectures; not as clean as I would have liked but I think I actually make more interesting shapes when I work on paper (and weirdly, work faster).
THE TRAVELLING MARKET
Moodboard: https://www.pinterest.com/paracoma/market-square/
The world is heavily influenced by Venice and other water-locked cities, like St. Petersburg and Istanbul. I have not been to Venice, but I have been to the latter two, and this spring I have spent several weeks on an island in New England. We had to get everywhere by boat, no matter where you looked you saw water, and things had a very interesting vibe I really fell in love with. So that's where I drew inspiration for this not-yet-named city.
LOCATION: city
TIME OF DAY: night/late evening
MOOD/THEME/EMOTION: bustling, hustling, magical, weird, spooky
WEATHER: misty
GENRE: fantasy
PERIOD: vaguely 16th century
OBSTACLES: water, floating docks
FOCAL POINTS: ferry entryway, event square, main docks
ACTIVITIES: shopping, carnival, magic
PURPOSE: classic RPG vibe; animation
The city is ran by witches and warlocks, and its main exports are magic and the occult. Everyone and their mother has secretly made pacts with demons; some even suspect that demons disguise themselves as performers and vendors during the night of the Market. Think Neil Gaiman's Neverwhere meets Zelda and Assassin's Creed.
The authorities know about the market and quietly tolerate it. They cannot prevent the boats invading random ports, and it is a major attraction for tourists -- as a result, a lot of unregulated goods make their way under the tables.
Moving forward, I'd like to develop more of the specific stalls/boats and the patrons of the market; the kinds of characters and the kinds of goods that pass through it.
Mind map and closeup of the top-down plan (please pardon my writing D:):