12-09-2013, 11:06 PM
ramalooke - Thanks for the comments and suggestions, man
Rindoukan - It's probably a sketch that I'll leave alone. I think the design's a little lazy and, like Jaik has suggested, is too much in a comfort zone and just bores me now that I look back on it. Usually it takes me a day to get some time away from something, and if I don't like it after that time, it's a sign to move onto something else and let it go.
crackedskull - Thanks, man.
Jaik - Totally agree. I don't want to make drawing monster designs a comfort zone, because there's a lot of growth possibility there, but I always want to be trying to push my anatomy/design library and creating more and more interesting things with good personality. This last sketch was definitely not the right direction, but at least I see that. :)
Soooooooo...
Watched Carlos Huante's drawing dvd again (500th time) and came up with a brush to simulate the alcohol rub technique he uses to blend pencil tones. Combining that with a dry brush for gestures, the pencil brush I've been using and a serrated edged eraser to pull out tones for a decent drawing/rendering process. These are a few hand/arm design sketches and a fuller sketch based on one, focusing on different proportion and anatomical choices to come up with variety. It's interesting how intuitive design becomes once you get a working knowledge of how joints/bones/muscles come together and function. It also makes me realize just how much more I need to fill my visual library to be able to pull elements from different animals in a pure, organic way. If anyone's played the game Spore, you'll know that part of it was designing your own creature to play with. I actually gave up playing the full game itself and just messed around with that after a while. Pulling from a library of limbs/mouths/eyes/etc and trying to make those come together to make a lifeform that feels like it could exist was a lot of fun, and I think that kinda points towards my interest in design with drawing. Don't know where I'm going with this, but it was an interesting observation I've made.
Rindoukan - It's probably a sketch that I'll leave alone. I think the design's a little lazy and, like Jaik has suggested, is too much in a comfort zone and just bores me now that I look back on it. Usually it takes me a day to get some time away from something, and if I don't like it after that time, it's a sign to move onto something else and let it go.
crackedskull - Thanks, man.
Jaik - Totally agree. I don't want to make drawing monster designs a comfort zone, because there's a lot of growth possibility there, but I always want to be trying to push my anatomy/design library and creating more and more interesting things with good personality. This last sketch was definitely not the right direction, but at least I see that. :)
Soooooooo...
Watched Carlos Huante's drawing dvd again (500th time) and came up with a brush to simulate the alcohol rub technique he uses to blend pencil tones. Combining that with a dry brush for gestures, the pencil brush I've been using and a serrated edged eraser to pull out tones for a decent drawing/rendering process. These are a few hand/arm design sketches and a fuller sketch based on one, focusing on different proportion and anatomical choices to come up with variety. It's interesting how intuitive design becomes once you get a working knowledge of how joints/bones/muscles come together and function. It also makes me realize just how much more I need to fill my visual library to be able to pull elements from different animals in a pure, organic way. If anyone's played the game Spore, you'll know that part of it was designing your own creature to play with. I actually gave up playing the full game itself and just messed around with that after a while. Pulling from a library of limbs/mouths/eyes/etc and trying to make those come together to make a lifeform that feels like it could exist was a lot of fun, and I think that kinda points towards my interest in design with drawing. Don't know where I'm going with this, but it was an interesting observation I've made.