07-31-2015, 06:53 AM
I'm Alive!
And working hard. I've been really busy with school (back in to finish my BSE in computer-engineering) but have been sketching out ideas for a game I've had in my head for a while now, which is an isometric ARPG dungeon-crawler with all hand-drawn art assets, including animations. This obviously means a lot of work. Also, I'm creating my own game engine to do this as well instead of using any available commercial engines, such as Unity or Unreal, which will add some more complexity to it all. But damn it if I'm not pumped up for it. I'll try and post as regular of updates as my school schedule will allow for as I work on this for anyone interested, and if anyone has any critiques of anything, by all means send them my way as usual.
For the first bit, here are a few animation tests. The thing about this game idea is that, like any isometric game, each animation will have 8 orientations for all the cardinal directions, which are obviously not all shown in these small few.
And working hard. I've been really busy with school (back in to finish my BSE in computer-engineering) but have been sketching out ideas for a game I've had in my head for a while now, which is an isometric ARPG dungeon-crawler with all hand-drawn art assets, including animations. This obviously means a lot of work. Also, I'm creating my own game engine to do this as well instead of using any available commercial engines, such as Unity or Unreal, which will add some more complexity to it all. But damn it if I'm not pumped up for it. I'll try and post as regular of updates as my school schedule will allow for as I work on this for anyone interested, and if anyone has any critiques of anything, by all means send them my way as usual.
For the first bit, here are a few animation tests. The thing about this game idea is that, like any isometric game, each animation will have 8 orientations for all the cardinal directions, which are obviously not all shown in these small few.