JoeSB
#45
hey guys, I'm back off holiday and I've gotten to grips (sort of) with making videos so now it's back to actually doin' some drawing :0 

GOODGUYSBADGUYS 

for my first go round on this project I'm going for a ww2 era designs. it's the time period i'm trying to emulate, not the armies. more like a parallel universe where the armies at war are just known as the good guys or the the badguys. 

I started of designing the bikes for each faction first, only because I've been drawing a whole heap of bikes recently so i could focus more on the design and rather than visual research (i'll be doing the tanks last as I've never drawn or even paid the the slightest attention to them)  

[Image: 13692496_10157204735900387_7008282597820...e=57EA0173]

the top drawing is the badguys, the only real trait that I want the to have is to be the aggressors, and to have some intimidation factor. I'm taking influence from old battle ships, they're bulky and function of form which I think comes across aggressive. I tried to give it so posture of an animal that charges, like a ram or a hog

the goodguys go to trait is 'plucky'. I'm stealin' design language from prop fighter planes from this team. For the bike a wanted it to look clearly quicker and nimble.

While I'm working on this i'm imagining it as a RTS. So each bike would have different functions withing the armies. the badguys bike is an infantry killer and also used for hunting down the goodguys bike. each biker for the good guys is a sniper, the goal of the bike is the get them in position quickly and out of danger once they have killer their target or are spotted. their target would be badguy generals. if a units general is assassinated the squad loose firepower and defence and there would be a time delay for getting new generals out to them. simply Badguys infantry with Gen. =stronger than GoodGuys infantry.    Badguys infantry without Gen. =Weaker than Goodguys infantry 

I'm going to design a para upgrade for the goodguys bike (so it can be dropped anywhere on the map) and also a side cart for the Goodguys (it'll make the bike a lot slower but add aditional firepower so could be used to kill an infantry squad. it would make them slower than the badguys bikes and therefore sitting ducks)

little note on workflow for this. I recently got a cheap scanner printer so what I've been doing is scribbling a bunch of designs working towards proportions/ shapes that I like. once I have one I like I measure it up (using wheel bases as units) tweak it a little and draw a neatish copy. i'll scan that in, lower the opacity and print out a few pages, some with nine to a page, some with 4 (options when printing stuff from windows photo viewer). the 9 pages are for scribbling rough ideas out the 4 pages are neater and much more detailed. I'd constantly jump over to a 9page while drawing out a more detailed 4pager just to check and try things out. 

I love it, has a good flow to it. i'm a chicken too, so it really works for me, lets me be much less precious (something i struggle with) 

nextup i'm gonna take the designs into photoshop and do a finial tweak and neat line work over the top. before going to drawing them in perspective... probably irl    

thought I'd include a pic of some of the sketching (i think if you click on it it's quite high res)

[Image: 8508f85612d8ccd1ecb771e61597c810.jpg]

PERSPECTIVE WARM UP

been doing this as a little warm up, just combining random shapes until just have some vague scifi designs. it's a technique from https://gumroad.com/joepetersondesign

[Image: cd1c7ca3def7a9aaed5a358d9fb38554.jpg]

virtual plein air

Just started a new one of these, thought i'd do some progress shots as i go

step one is just doing a rough line drawing. I'm going to continue by doing something very similar to shaddy's youtube series but i'm not good enough to do it without a quick line drawing first. i'll be blocking in the shapes using both the brush and paths depending on which ever is most useful


[Image: 9e8503265171fea6aab94463f09fe34d.jpg]


That's it for new drawings

just a little note too, i've started trying to teach some technical perspective stuff on YouTube, there is a thread on Daggers if anyone is interested HOW TO PERSPECTIVE LIKE A PRO There isn't much there yet but I'm working on it. looking for topic suggestions too if you have any thing 



end of wall of text

SB


Reply


Messages In This Thread
JoeSB - by Joe - 03-09-2015, 07:38 PM
RE: JoeSB - by Joe - 03-14-2015, 09:56 PM
RE: JoeSB - by Martin J Intarat - 03-15-2015, 01:08 AM
RE: JoeSB - by KurtJeremy - 03-15-2015, 02:24 AM
RE: JoeSB - by Joe - 03-23-2015, 09:52 AM
RE: JoeSB - by Martin J Intarat - 03-25-2015, 02:28 AM
RE: JoeSB - by Joe - 04-06-2015, 02:15 AM
RE: JoeSB - by Martin J Intarat - 04-09-2015, 02:33 AM
RE: JoeSB - by Tsirides - 04-06-2015, 02:36 AM
RE: JoeSB - by Joe - 04-13-2015, 07:33 AM
RE: JoeSB - by Martin J Intarat - 04-17-2015, 12:32 AM
RE: JoeSB - by Kimonas - 04-15-2015, 03:49 AM
RE: JoeSB - by Tsirides - 04-17-2015, 02:17 PM
RE: JoeSB - by Minksy - 04-20-2015, 09:18 AM
RE: JoeSB - by Joe - 04-28-2015, 08:51 PM
RE: JoeSB - by Martin J Intarat - 05-10-2015, 10:37 PM
RE: JoeSB - by Joe - 05-18-2015, 06:35 AM
RE: JoeSB - by Joe - 05-26-2015, 05:13 PM
RE: JoeSB - by Joe - 06-08-2015, 06:20 AM
RE: JoeSB - by Joe - 06-15-2015, 07:56 AM
RE: JoeSB - by KurtJeremy - 06-15-2015, 07:56 PM
RE: JoeSB - by Joe - 06-23-2015, 07:10 AM
RE: JoeSB - by crackedskull - 06-23-2015, 10:10 PM
RE: JoeSB - by Joe - 06-29-2015, 09:03 AM
RE: JoeSB - by Chris Rob - 07-01-2015, 02:33 AM
RE: JoeSB - by Joe - 07-07-2015, 04:15 AM
RE: JoeSB - by crackedskull - 07-07-2015, 11:42 AM
RE: JoeSB - by Joe - 08-17-2015, 09:31 PM
RE: JoeSB - by Joe - 08-24-2015, 08:01 AM
RE: JoeSB - by Joe - 09-25-2015, 06:36 AM
RE: JoeSB - by smrr - 09-25-2015, 08:38 AM
RE: JoeSB - by Joe - 11-03-2015, 11:36 PM
RE: JoeSB - by lurch - 11-04-2015, 03:03 AM
RE: JoeSB - by Joe - 06-29-2016, 12:17 AM
RE: JoeSB - by Joe - 06-30-2016, 12:32 PM
RE: JoeSB - by Adam Lina - 06-30-2016, 05:45 PM
RE: JoeSB - by Joe - 07-02-2016, 05:33 AM
RE: JoeSB - by miracoly - 07-02-2016, 10:56 AM
RE: JoeSB - by Artloader - 07-04-2016, 05:11 AM
RE: JoeSB - by Joe - 07-04-2016, 07:04 AM
RE: JoeSB - by Adam Lina - 07-04-2016, 08:03 AM
RE: JoeSB - by Joe - 07-04-2016, 08:25 AM
RE: JoeSB - by Adam Lina - 07-04-2016, 08:32 AM
RE: JoeSB - by Joe - 07-04-2016, 08:44 AM
RE: JoeSB - by Joe - 07-23-2016, 05:26 AM
RE: JoeSB - by Adam Lina - 07-23-2016, 12:20 PM
RE: JoeSB - by Joe - 10-18-2016, 08:01 PM
RE: JoeSB - by miracoly - 10-18-2016, 09:38 PM
RE: JoeSB - by Joe - 11-10-2016, 08:02 PM
RE: JoeSB - by Joe - 11-10-2016, 08:08 PM
RE: JoeSB - by Joe - 01-31-2017, 09:24 PM
RE: JoeSB - by Joe - 02-01-2017, 04:10 AM
RE: JoeSB - by Artloader - 02-01-2017, 09:33 AM
RE: JoeSB - by Joe - 12-01-2018, 10:20 PM
RE: JoeSB - by Fedodika - 12-02-2018, 01:17 AM
RE: JoeSB - by Artloader - 12-05-2018, 06:00 AM

Forum Jump:


Users browsing this thread: 54 Guest(s)