Nemesis critique
#8
Oh, I didn't realize it's an existing character from.... a game? If you want more fleshy texture to him, try to keep 1 reference each of skin and flesh open at all times so you can see them while you paint. You can even create a grey "frame" around your current piece in Photoshop, and stick the reference there so you can see them much faster and easier. I would suggest look up pork for skin, and for exposed flesh.... well, lots of keyword you can search with to give you disturbing images of exposed, raw human flesh reference.

As for the light, I thought it was interesting to have this kind of calming shaft of sparkling light coming down on this horrifying creature's head, almost like some holy light. The sparkle also kind of looks like bouncing water droplets from a light drizzle.


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Messages In This Thread
Nemesis critique - by iamorim - 07-29-2015, 10:45 AM
RE: Nemesis critique - by meat - 07-30-2015, 03:50 AM
RE: Nemesis critique - by iamorim - 07-30-2015, 04:57 AM
RE: Nemesis critique - by iamorim - 08-01-2015, 05:53 AM
RE: Nemesis critique - by dodeqaa - 08-02-2015, 09:58 PM
RE: Nemesis critique - by Warburton - 08-03-2015, 06:00 AM
RE: Nemesis critique - by iamorim - 08-03-2015, 11:20 AM
RE: Nemesis critique - by meat - 08-03-2015, 09:30 PM
RE: Nemesis critique - by iamorim - 08-04-2015, 03:47 AM
RE: Nemesis critique - by dodeqaa - 08-04-2015, 12:16 PM

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