10-23-2015, 06:45 PM
@Olooriel, email it to me. I'll let it through this time. But not being able to handle simple things like time zones, is a very good way to look totally incompetent if freelancing is your aim. That's why I want to stress deadlines like a nazi. Not because they are important, but because this is a skill to practice and improve on as well as doing the actual art thing. It's more important in keeping your clients than your work is! :)
Aaaand, that's it for assignment 3! AWESOME work guys. This week was probably a bit of a rough one but you guys powered through and gave it a good shot and you should be so proud of that!
From here on you will be starting and working on your own mini-project for the next 4-5 weeks. There will be some demos on my own process in finishing a production illustration for a video game. This is actual client work, so I will also be talking a bit about that aspect of things, dealing with clients, deciphering and incorporating their feedback, as well as techniques in detailing, photobashing, finishing. I photobashed the hell out of this one due to time, so if you are interested in that workflow you will see a lot of it. :)
I will record a video where I talk about all this soon. The key thing here is that I am now going to be working with you guys individually on what you need most. For some of you I might suggest staying in values only and focusing on design, composition and lighting. Some of you will go all into finished colour piece/s. Some of you might be able to handle more than that! It's gonna be good fun! :)
Aaaand, that's it for assignment 3! AWESOME work guys. This week was probably a bit of a rough one but you guys powered through and gave it a good shot and you should be so proud of that!
From here on you will be starting and working on your own mini-project for the next 4-5 weeks. There will be some demos on my own process in finishing a production illustration for a video game. This is actual client work, so I will also be talking a bit about that aspect of things, dealing with clients, deciphering and incorporating their feedback, as well as techniques in detailing, photobashing, finishing. I photobashed the hell out of this one due to time, so if you are interested in that workflow you will see a lot of it. :)
I will record a video where I talk about all this soon. The key thing here is that I am now going to be working with you guys individually on what you need most. For some of you I might suggest staying in values only and focusing on design, composition and lighting. Some of you will go all into finished colour piece/s. Some of you might be able to handle more than that! It's gonna be good fun! :)