10-30-2015, 01:50 PM
Right on, Amit, thank you! I'll use discretion. :)
Adam, that's a really cool brief. It sounds like a really cool way to try a wide variety of environments!
I think my only concern in this case would be to make sure you have a definite story for *each* environment they travel through. What you have right now are "genres", and those do not make for interesting designs. Put thought into your core concepts and hooks, what is it about every single one of these environments that is engaging, intriguing?
Having these knights come into contact with such different environments could also be problematic, since without reading your story concept their presence in the environment would not read as clear. That said, I think the prehistoric setting sounds like it will be the most interesting! To think of a shape language and ecosystem for a whole civilization -- definitely strikes me as something fresh and worth pursuing. Go go go!
Adam, that's a really cool brief. It sounds like a really cool way to try a wide variety of environments!
I think my only concern in this case would be to make sure you have a definite story for *each* environment they travel through. What you have right now are "genres", and those do not make for interesting designs. Put thought into your core concepts and hooks, what is it about every single one of these environments that is engaging, intriguing?
Having these knights come into contact with such different environments could also be problematic, since without reading your story concept their presence in the environment would not read as clear. That said, I think the prehistoric setting sounds like it will be the most interesting! To think of a shape language and ecosystem for a whole civilization -- definitely strikes me as something fresh and worth pursuing. Go go go!