11-15-2015, 03:05 PM
Guys the crits are all online now, recorded and viewable on Sywork : https://sywork.tv/channel/name/monkeyscratchingses
Sorry you're gonna have to skip through and find your crit yourself.
@AndyR: I totally forgot that you sent me yours on FB, so I couldn't crit them live! I'll write up some stuff on your latest sketches soon.
@ Vlada, nice sketchies...haha you snuck that in during the stream then, shame I didn't catch on! :)
I like the whimsical nature of your designs..very nice vibe. In terms of design, definitely think about some elements of consistency to tie them together using shape / material and the fabric patterns/graphics in use. I think there is a sense of the shape language of sails in even the landbased stuff which might work really nicely for a city that is very focused on the water. Perhaps less square and more the triangular / ribbed works would work.
Of course for your IP city, things would have built up in layers over time, and you have newer stuff built over and next to older stuff. Perhaps thinking about these evolutions specifically might also help you create a feeling of both variation and consistency at the same time.
Keep it going, and let's see some of this reflected in your more detailed comp sketches!
Sorry you're gonna have to skip through and find your crit yourself.
@AndyR: I totally forgot that you sent me yours on FB, so I couldn't crit them live! I'll write up some stuff on your latest sketches soon.
@ Vlada, nice sketchies...haha you snuck that in during the stream then, shame I didn't catch on! :)
I like the whimsical nature of your designs..very nice vibe. In terms of design, definitely think about some elements of consistency to tie them together using shape / material and the fabric patterns/graphics in use. I think there is a sense of the shape language of sails in even the landbased stuff which might work really nicely for a city that is very focused on the water. Perhaps less square and more the triangular / ribbed works would work.
Of course for your IP city, things would have built up in layers over time, and you have newer stuff built over and next to older stuff. Perhaps thinking about these evolutions specifically might also help you create a feeling of both variation and consistency at the same time.
Keep it going, and let's see some of this reflected in your more detailed comp sketches!