11-21-2015, 06:41 AM
It's really inspiring seeing everybody's work! And man, monkeybit, I adore your brushwork!! Also, I'm reading that I'm not the only one struggling and that comforts me a bit, how does the saying go in English? A problem shared is a problem halved!
@Amit
Thank you so much for your pointers and advice on how to go on working. I've tried only a few mecha designs before although I really enjoy the subject so much, and I really found the silhouette method helpful. It's time to plunge into a giant sea of studies and stuff. And you're totally right about evangelion, it's a major inspiration, as well as Pacific Rim C: I've got the production book for pac rim and I think I'm going to reread what they wrote about the mech design process. I bought it when I had an eye injury and I can't even remember if I read it afterwards ö_ö shame on me!
I'm glad I was able to improve the scale part, I've redone and resized it multiple times during the process....about the illustration vs. environment design part, how could I push it a little more into the environment direction? I wonder how it became more illustration along the way, because it sure didn't feel like it when I started out, somehow. Maybe it was from the beginning but I just didn't see it, because for me, who never actually draws any background in any illustration, everything that has a decent amount of architecture or landscape feels like an environment orz (this sounds incredibly stupid) I have a feeling that it's because now the mech has become the main focus? It's really kind from you to let me get away with an illustration in your environment design class ;_; I feel a bit bad about it, somehow...!
I have a feeling that I still want to tweak the composition a bit here, because it doesn't feel like 100% for me yet. Initially I liked the landscape format thumbs more, but it felt easier for me to work with the scale in upright format.
Something else that came to my mind just while writing this. Maybe, if we'd zoom out a bit again and just put a giant chopped off mech hand in the foreground to demonstrate the scale? The characters could even be sitting on the hand, for some reason I don't know yet...
The more I think about it, the more possibilities open up. Makes it even harder to decide on something....
I'll have some more thoughts about it but I'll wait for the stream and your further advice!!! Thank you so much for bearing with me!!
@Amit
Thank you so much for your pointers and advice on how to go on working. I've tried only a few mecha designs before although I really enjoy the subject so much, and I really found the silhouette method helpful. It's time to plunge into a giant sea of studies and stuff. And you're totally right about evangelion, it's a major inspiration, as well as Pacific Rim C: I've got the production book for pac rim and I think I'm going to reread what they wrote about the mech design process. I bought it when I had an eye injury and I can't even remember if I read it afterwards ö_ö shame on me!
I'm glad I was able to improve the scale part, I've redone and resized it multiple times during the process....about the illustration vs. environment design part, how could I push it a little more into the environment direction? I wonder how it became more illustration along the way, because it sure didn't feel like it when I started out, somehow. Maybe it was from the beginning but I just didn't see it, because for me, who never actually draws any background in any illustration, everything that has a decent amount of architecture or landscape feels like an environment orz (this sounds incredibly stupid) I have a feeling that it's because now the mech has become the main focus? It's really kind from you to let me get away with an illustration in your environment design class ;_; I feel a bit bad about it, somehow...!
I have a feeling that I still want to tweak the composition a bit here, because it doesn't feel like 100% for me yet. Initially I liked the landscape format thumbs more, but it felt easier for me to work with the scale in upright format.
Something else that came to my mind just while writing this. Maybe, if we'd zoom out a bit again and just put a giant chopped off mech hand in the foreground to demonstrate the scale? The characters could even be sitting on the hand, for some reason I don't know yet...
The more I think about it, the more possibilities open up. Makes it even harder to decide on something....
I'll have some more thoughts about it but I'll wait for the stream and your further advice!!! Thank you so much for bearing with me!!