11-07-2019, 04:02 PM
(11-07-2019, 07:23 AM)Jephyr Wrote: Hi,
Looked over the last two pages and think what you're doing is awesome.
The last one turned out great! Don't have time for a lot of reading today—so I'll ask: What 3d software did you use for the sculpt?
Do you color, light, and render it in the same software? Do you have any "process" videos uploaded anywhere?
Sorry to barrage you with questions......
Anyway—keep it up!
I use Blender 2.8 it's free, intuitive and it can do everything but isn't specialized in anything in particular. It's all rendered in Blender's Eevee engine, it's real time and really fast, Lighting is really simple just some area lamps and the world background is changed a bit. All materials are made in blender, here's a set up that I found that's really close to what I use
basically let's you control how flat you want the shading to be and you can also do things like assign different colors to highlights, shadows and everything in between.
My process is as simple as it gets, I'm sculpting with the goal of only making a pretty sculpt and nothing more so that's why I make everything in pose rather than a T pose model that I retopologize, bake, rig and pose. I import a reference image in blender and using the orthographic view to build out the base with spheres and cylinders to the reference proportions. All complex shapes are sculpted while others are modeled, for instance:
her sleeves are just a long tube I extruded and then assigned a different material for the loops to get the pattern that I want. Her torso is just a sphere with 2 more spheres that I boolean'd to serve as shoulders. My approach to sculpting is self taught and I can't really explain it but I don't think there's a need to because sculpting is less technical and more just doing whatever looks good to you. The snake shape is just a bezie curve turned to mesh, butterfly I made in 5 min and added an emission shader to and here's the lamps I used
all white light with contact shadows. The dotted lines that are coming out of everything are because I parented everything to a plain axis empty that I'm I made rotate on the Z axis to make the turn table animation.
That's pretty much everything I can think of :D