Dungeon Core - 4 Player Co-op Multiplayer!
#21
Been working at some more heroes, and enemies:
[Image: List3.png]

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#22
My animations so far:

Knight Animations:
Idle, Walk, Block, Block Idle, Block Walk, Special Idle 1, Special Idle 2
[Image: Knight_Idle.gif] [Image: Knight_Walk.gif] [Image: Knight_Idle_To_Block.gif] [Image: Knight_Block_Idle.gif] [Image: Knight_Block_Walk.gif]

[Image: Knight_Idle_Special_1.gif] [Image: Knight_Idle_Special_2.gif]

And I did the Shapeshifters wolf shift animation:
[Image: Shapeshifter_Shift_Wolf.gif]

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#23
I compiled the assets so far for the heroes. Improved the Knights blocking animations, added Rogue Idle & Walk and Wizard Idle & Walk!

The Knight
[Image: Knight_Idle.gif] [Image: Knight_Walk.gif] [Image: Knight_Idle_To_Block2.gif] [Image: Knight_Block_Idle2.gif] [Image: Knight_Block_Walk2.gif] [Image: Knight_Idle_Special_1.gif] [Image: Knight_Idle_Special_2.gif]

The Wizard
[Image: Wizard_Idle.gif] [Image: Wizard_Walk.gif]

The Archer
[Image: Archer.png]

The Rogue
[Image: Rogue_Idle.gif] [Image: Rogue_Walk.gif]

The Shapeshifter
[Image: Shapeshifter_Shift_Wolf.gif]

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#24
This is just incredible! I would love to play this when its finished :D

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#25
I love love love the shapeshifter. I played around with the demo version.

So far things look really cool. I can't wait to see where this is going.
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#26
Thanks a lot guys! It's been a while since the last update but I've gotten a lot done!

Here's the current list of enemies:
[Image: Dungeon_Core_List5.png]

Implementing the lighting system:
[Image: Pic17.png]

The Archers Idle done:
[Image: Archer_Idle.gif]

I decided to have a play around with recording some of my development process, mainly making pixel art, here's what I ended up with:
[Image: mqdefault.jpg]
(Click for Youtube Video)

[Image: mqdefault.jpg]
(Click for Youtube Video)

And here's a .gif of the WIP character select screen:
[Image: Animations6.gif]

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#27
Awesome! I liked the feel of the demo, character movement is really good.

Are you making this as an html5 game?

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#28
Alright so I finished the last heroes walk cycle (the Shapeshifter) and recorded a time lapse of it:
[Image: mqdefault.jpg]
(Click for YouTube Video)

The result:
[Image: Shapeshifter_Walk.gif]


I also did a time lapse of me extending the Character Select Screens Building:
[Image: mqdefault.jpg]
(Click for YouTube Video)

And the result:
[Image: Animations7.gif]

Swifty

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#29
Dude, seriously this looks so good, really awesome job so far :)

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#30
very very cool
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#31
Oh my god man, kicking ass and taking names! This is looking incredibly promising. Love heroquest!

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#32
This is awesome :)
Very inspiring.

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#33
Wow thanks guys! Appreciate all the support :)

Little bit of an update, I've been quite into recording time lapses of my workflow so inc a lot of videos!

Designing an Orc enemy:

[Image: mqdefault.jpg]
(Click for YouTube Video)

And here's a couple of effects, I haven't actually done a whole lot of effects animations so it was rather new to me, you'll see me experiment a bit during the videos.

Healing Effect:
[Image: mqdefault.jpg]
(Click for YouTube Video)

And here it is in action:
[Image: Effect_Heal.gif]


The Levelup Effect:
[Image: mqdefault.jpg]
(Click for YouTube Video)

And here it is in action:
[Image: Effect_Levelup.gif]

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#34
This is awesome. Great progress. Keep it up!

 YouTube free learnin! | DeviantArt | Old Folio | Insta
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#35
Thanks guys, I've been neglecting the Crimson Daggers section a bit so here's a big update:

I've finished all character walk and idle animations for each direction.

Got Textbox menus to display and format text:
[Image: Animations12.gif]

Networking implemented, wrote the networked movement code to smoothly sync other players. If players lag behind it'll speed them up along their path until they are synced again. Also I have triggers working:
[Image: Animations15.gif]

Chatbox engine working to send messages for multiplayer:
[Image: Animations16.gif]

Inventory and Equipment windows underway:
[Image: Animations20.gif]

Next I'll be implementing item tooltips! Sorry for the rough to-the-point updates, just wanted to get you all up to date with the project!

For more up to date information you can check Dungeon Core out at:

[Image: DC_YT.png] [Image: DC_T.png] [Image: DC_FB.png] [Image: DC_IDB.png] [Image: DC_TIG.png]

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#36
That's amazing, love the animation of the characters and effects. And also the mix of pixel art elements with the soft lights on top. Great great job Sir

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#37
This is fantastic stuff. Following with interest.

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#38
Ahhh wicked stuff, sorry if I missed this in one of the posts but are you programming this as well?

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