07-17-2013, 09:01 AM
This is a portrait I've been working on for about a week, and I'm a little stuck.
The smile lines look weird, and I can't figure out why. The ref didn't pop, so I tried darkening and adding some sort of rim light like so:
But that seemed a bit dark for a little girl's portrait, so I tried lightening it:
I'm kind of leaning toward the lighter version.
Is the guess at lighting anywhere near what it should be? How do I get the smile lines right? Is there something else glaringly off that I'm not even seeing?
(I haven't rendered out the hands yet, but will be doing that after posting. Also, I tried and failed at color, and so am at least trying to get values right first.)
Go ahead and tear it apart, paint over, anything. Please.
Oh, and a face close up so mistakes can't hide in low res:
The smile lines look weird, and I can't figure out why. The ref didn't pop, so I tried darkening and adding some sort of rim light like so:
But that seemed a bit dark for a little girl's portrait, so I tried lightening it:
I'm kind of leaning toward the lighter version.
Is the guess at lighting anywhere near what it should be? How do I get the smile lines right? Is there something else glaringly off that I'm not even seeing?
(I haven't rendered out the hands yet, but will be doing that after posting. Also, I tried and failed at color, and so am at least trying to get values right first.)
Go ahead and tear it apart, paint over, anything. Please.
Oh, and a face close up so mistakes can't hide in low res:
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The best time to plant a tree was 20 years ago. The second best time is now.
-Chinese proverb
Sketchbook
The best time to plant a tree was 20 years ago. The second best time is now.
-Chinese proverb
Sketchbook