Goal to become environment concept artist
#61
Thanks Tygerson! Yeah it's Noah Bradley's photo pack. Day 25- still trying to pursue getting better with hard surface stuff. I need to do some longer studies for these when I have time and I'll learn more... the 30 mins time element is improving me decision making however. I need to get a better feel for basic shapes still.


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#62
Day 26: 
I found an image on Flickr of Singapore considering to try and improve my hard surface environments. The exposure of these pro photos is definitely better than Google Maps. I feel like the study was better here but I rushed the imagination study. It needs to be darker, more saturated and have less green. I would've added lights to the buildings if I had time.


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#63
Day 27: Used a slightly different technique for this one where I was more abstract with the buildings. Felt I needed to add more blockier shapes with the lassoo tool with the imagination study and didnt quite nail the colour.


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#64
Day 28: 
Studied from a concept artist I know who really inspires me called Sukhbir Purewal- check him out. I am pretty happy with my values in the study but feel I didn't need the lasoo at all because I feel he just uses confident strokes. Also I missed many details like colour and value variation in pavement. The imagination study was a bit of a mess- colours too desaturated and doesn't feel like more contrast in fg. Was pretty tired today but definitely could've learnt more from this.


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#65
Day 29: this was a crazy challenging study from MapCrunch, probably a bit ambitious. Need to establish strong value structure first as imagination study suffered again.


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#66
Day 30! Woop Woop 
Colours slightly too light and oversaturated in imagination study, buildings don't feel in perspective. I'm gonna take Uzem's advice and do a longer study and spend more time on it which I think is gonna push me so am excited!


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#67
Some thumbnails for a uni project, warmup colour studies and a master study from Jordan Grimmer's work:


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#68
i think it'd do you some good to give your forms some more loving, a lot of your stuff is quick and the tigher lasso tool work you have is coming along well. For the master study, like the last one you did, see how close you can get the textures and brushwork to the original.

Maybe even try working in pencil for a bit. I've found nothing has helped me think of my mark making more than trying to figure out the deep concept of edges and value with pencil!

70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB

Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
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#69
Thanks Fedokika, good advice! 

Some stuff I've been doing for the project 'Train of Love' ,some thumbnails for the Wild West Challenge over at Artstation playing with the idea of Giant Objects i.e. tumbleweed, Cacti etc and Also a piece for my Halo Aztec Project which I've kind of put on halt.


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#70
Just a quick update/ dump 

Probs best place to check my stuff out is- https://www.artstation.com/jmannion


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#71
gettin tight on those comps bro, i dont often reccomend this much but doing some longer master studies to really hone your rendering techniques will bump your quality alot i believe. and of course keep drawing, some of your drawings are tight like underneath the truck sketch you had, some arent so good like the knight and horse, but you are getting alot better the first piece looks really great :)

70+Page Koala Sketchbook: http://crimsondaggers.com/forum/thread-3465.html SB

Paintover thread, submit for crits! http://crimsondaggers.com/forum/thread-7879.html
[color=rgba(255, 255, 255, 0.882)]e owl sat on an oak. The more he saw, the less he spoke.[/color]
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