I don't understand ''more loose with the lines''. I'm not an artist by trade so a lot of terminology goes above my head. Can you explain?
@Leo Ki: It's a little bit cheating but it'll be learn so :). I'd rather be able to do it without manipulating my reference just by my eye alone but one thing at a time.
This doesn't count as today's practice. I intend to practice animation for a while now. Don't know how long. I have experience as you can see in my first post but I intend to rotate things in space so it might end up being tough for me so feedback will be good. The upcoming messages will also be video game related so it might not interest everyone. I'm more enclined towards traditional art myself but pixel art is a better tool for games I find (for animation at least).
Early combat prototype, based on the NES Resident Evil remake.
Apartment hall, explorable area.
Explorable area, park.
Explorable area, motel.
Explorable area, motel room.
Interface conceptualisation.
Earlier concept.
Explorable area, house.
Got item.
Previously abandonned project.
More concept research.
More concept research.
(see above).
(you know it)
Pixel art anatomy. Among my first pixel art portrait I think.
Learn Japanese game also abandonned.
Car.
Another anatomy practice way back then.
I just discovered this one going through my very old things, a game I also dropped, Slimongo:
One of my very first pixel art area I think.
Padded cell.