08-14-2017, 03:38 AM
Really sweet progress on those environments! Seems like you've really taken that critique from Ubem to heart, since your environments after that showcase much more dynamic lighting.
As for your newest WIP there, I think you're on the right track since it already looks quite pleasing.
Tried to think of some crits/tips. Kinda general stuff, but stuff that is nice to consider again and again none the less :)
Details, like the texture on the creatures skin, will be most prominent in the areas between the bright light and shadow
Shadows on planes facing upward will have blue tints in them due to the clear blue sky.
Also, warm reflected light will bounce from the ground to fill planes facing downwards. Can see that you already begun to block this in, but play around with exactly how warm a feeling you want to give. I'd say go for a lot warmer if you want a pleasing cozy feel to it. This detail on a Gurney piece showcases that nicely.
Happy paintin'!
As for your newest WIP there, I think you're on the right track since it already looks quite pleasing.
Tried to think of some crits/tips. Kinda general stuff, but stuff that is nice to consider again and again none the less :)
Details, like the texture on the creatures skin, will be most prominent in the areas between the bright light and shadow
Shadows on planes facing upward will have blue tints in them due to the clear blue sky.
Also, warm reflected light will bounce from the ground to fill planes facing downwards. Can see that you already begun to block this in, but play around with exactly how warm a feeling you want to give. I'd say go for a lot warmer if you want a pleasing cozy feel to it. This detail on a Gurney piece showcases that nicely.
Happy paintin'!