Fergus Russell's sketchbook
That's not sonic, that's just a man in a sonic costume. Make him kissing a hedgehog you coward!

jk I like it. The grafitti behind the pipe is so funny omg

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Thank you guys for the comments XD it's so cursed 

I want this challenge to end I have 2 more to do tomorrow Q.Q


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Remedy


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Finally. after 5 long weeks, I don't need to do any more daily sketches. 

Really looking forward to doing some world building!!!!!!! and spending longer than a day on work Q.Q


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Are you familiar with long project?When you say world building do you mean environment or more some of the veins of concept art.

My Sketchbook

Perfection is unmeasurable therefor it impossible to reach it.
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Awesome updates! Love the variety of subjects and different themes, really creative on your end. Very solid use of values as well! Keep it up!

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@darktiste - is Long project a series? Ye just gonna to some basic story building stuff for my portfolio, but I plan to do characters, props & environments. I'm awful at writing, but I've got so ideas of what I want 

@cgmythology - I'll be sure to keep it up!!!

it has been so nice spending a few days on this, just going at a chill pace. weclome to Pip a character from my world building shiz. I'll try explain the world on my pages as I go


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As much as i like a grungy font format i feel for mock up work document and presentation sake i would avoid such font the text could also probably be 2 size bigger. I am not sure what the drawing on the right side communicating in term of additional information. My rule for adding additional element to a presentation is to make sure the design function are understood. Repeating the same element fill space but does not add much to the information communicated that was not already given in the 2 first drawing if i had to think as someone who look at your portfolio i have to evaluate what kind of visual skill your going to bring to the table does repetition bring additional information I argue it doesn't on all of those drawing expect the second which present the subject in different angle so +1 -1 =0 is award because there a waste of time you don't want to make some think your just drawing to fill space. The backpack doesn't look to be somewhere it be easy to pull out a pike it a hard sell for me right now. Designing how she could pull it out from the back would be interesting to see not so convince right now.

This around project is at a 6 or 7 for total score out of 10
Is it creative? is it well rendered? is it well presented? is it pleasing to the eye those are some of the criteria you need to be bring to the portfolio.

For me personally i just think the hat is nice touch it bring in the eye when looking at all the other design on a portfolio website such as artstation. The cloth design is not something i would give point for it just to average looking. The weapon design is a creative choose but does it show you can design? I would argue it a dangerous choose that might cast question as to are you cutting corner(since it yes creative as a weapon but also very easy to design).This pose the question is this person cutting corner is it creative limit or lazyness.

Try to go back to the baby boy presentation you did earlier i feel it communicate straight to the point if we compare to this one and the design feel unique&strong. Personally i am not fan of adding those little extra decorative ''rectangular'' element you sometime put either on the left or right of the important subject matter. I feel it best to keep it clean and straight to the point filling empty space even if it make thing pretty as to serve the overall presentation the should use principle like rhythm to guide the eye and add interest.


What i mean is don't just add decorative element just because you can. For example in the winged girl piece and the baby piece you have added those element sure you can add something decorative minimalistic but i feel it pair better to add text of use them to actually complement something we would probably not otherwise be looking at such as the text which as a lot less visual appeal think of decorative element like what you would have seen in ancient grimoire they tell something about the culture and that universe they frame the eye toward the text.

My Sketchbook

Perfection is unmeasurable therefor it impossible to reach it.
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So at first I started looking at this as a realism thing. The helmet is not really practical, would be hard to see, probably heavy, if it got hit then the force would be redirected to the neck, etc. but I'm pretty sure you know all that but just want to have a character w/ a panda helmet and put all that realism crap aside. So in that case I think maybe the design would benefit from overall getting away from realism, more messing with proportions. You can join the fight between big pant or big jakt: https://knowyourmeme.com/photos/2606791-...r-big-jakt

Or big hand, big foot. I don't know. Just throwing some ideas out there.

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